tutorial: timer
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6ed2169efe
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14
src/main.rs
14
src/main.rs
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@ -6,6 +6,9 @@ fn main() {
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.run();
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.run();
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}
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}
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#[derive(Resource)]
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struct GreetTimer(Timer);
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#[derive(Component)]
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#[derive(Component)]
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struct Name(String);
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struct Name(String);
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@ -27,9 +30,11 @@ fn update_people(mut query: Query<&mut Name, With<Person>>) {
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}
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}
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}
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}
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fn greet_people(query: Query<&Name, With<Person>>) {
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fn greet_people(query: Query<&Name, With<Person>>, time:Res<Time>, mut timer: ResMut<GreetTimer>) {
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for name in &query {
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if timer.0.tick(time.delta()).just_finished() {
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println!("hello {}!", name.0);
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for name in &query {
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println!("hello {}!", name.0);
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}
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}
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}
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}
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}
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@ -40,7 +45,8 @@ fn hello_world() {
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pub struct HelloPlugin;
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pub struct HelloPlugin;
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impl Plugin for HelloPlugin {
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impl Plugin for HelloPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, add_people)
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app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)))
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.add_systems(Startup, add_people)
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.add_systems(Update, (hello_world, (update_people, greet_people).chain()));
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.add_systems(Update, (hello_world, (update_people, greet_people).chain()));
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}
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}
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}
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}
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