implement zooming on right click

This commit is contained in:
yuni 2024-04-05 23:38:20 +02:00
parent b91effd5b2
commit 0f8ef18123
3 changed files with 26 additions and 4 deletions

View file

@ -49,7 +49,7 @@ Augmented Reality features: (toggle with TAB)
- Heads-Up Display of physical and biological statistics
- Low Light Amplification
- View object information on left click
- Zoom on right click [planned]
- Zoom on right click
- Customizable avatar overlay [planned]
- Distance and time of arrival to targets [planned]
- Hackable by malicious agents [planned]

View file

@ -92,11 +92,24 @@ pub fn sync_camera_to_player(
pub fn update_fov(
q_player: Query<&actor::LifeForm, With<actor::Player>>,
mouse_input: Res<ButtonInput<MouseButton>>,
mut settings: ResMut<settings::Settings>,
mut q_camera: Query<&mut Projection, With<Camera>>,
) {
if let (Ok(lifeform), Ok(mut projection)) = (q_player.get_single(), q_camera.get_single_mut())
{
let fov = (lifeform.adrenaline.powf(3.0) * 45.0 + 45.0).to_radians();
let fov: f32;
if mouse_input.pressed(settings.key_zoom) {
fov = settings.zoom_fov_radians;
if !settings.is_zooming {
settings.is_zooming = true;
}
} else {
fov = (lifeform.adrenaline.powf(3.0) * 45.0 + 45.0).to_radians();
if settings.is_zooming {
settings.is_zooming = false;
}
};
*projection = Projection::Perspective(PerspectiveProjection { fov: fov, ..default() });
}
}
@ -251,7 +264,8 @@ pub fn apply_input_to_player(
let mut play_reactionwheel_sound = false;
let mut mouse_delta = Vec2::ZERO;
let mut pitch_yaw_rot = Vec3::ZERO;
let mouseless_sensitivity = 40.0;
let sensitivity_factor = if settings.is_zooming { settings.zoom_sensitivity_factor } else { 1.0 };
let mouseless_sensitivity = 40.0 * sensitivity_factor;
if key_input.pressed(settings.key_mouseup) {
pitch_yaw_rot[0] -= mouseless_sensitivity;
}
@ -284,7 +298,7 @@ pub fn apply_input_to_player(
let angular_slowdown: f64 = (2.0 - engine.reaction_wheels.powf(0.01).clamp(1.001, 1.1)) as f64;
if pitch_yaw_rot.length_squared() > 0.0001 {
play_reactionwheel_sound = true;
pitch_yaw_rot *= settings.mouse_sensitivity * engine.reaction_wheels;
pitch_yaw_rot *= settings.mouse_sensitivity * sensitivity_factor * engine.reaction_wheels;
torque.apply_torque(DVec3::from(
player_transform.rotation * Vec3::new(
pitch_yaw_rot[0] * 2.0,

View file

@ -9,11 +9,15 @@ pub struct Settings {
pub volume_sfx: u8,
pub volume_music: u8,
pub mouse_sensitivity: f32,
pub zoom_fov_radians: f32,
pub zoom_sensitivity_factor: f32,
pub font_size_hud: f32,
pub font_size_conversations: f32,
pub hud_active: bool,
pub is_zooming: bool,
pub third_person: bool,
pub key_selectobject: MouseButton,
pub key_zoom: MouseButton,
pub key_togglehud: KeyCode,
pub key_exit: KeyCode,
pub key_restart: KeyCode,
@ -83,11 +87,15 @@ impl Default for Settings {
volume_sfx: 100,
volume_music: 100,
mouse_sensitivity: 0.5,
zoom_fov_radians: 20.0f32.to_radians(),
zoom_sensitivity_factor: 0.1,
font_size_hud: 32.0,
font_size_conversations: 32.0,
hud_active: false,
is_zooming: false,
third_person: false,
key_selectobject: MouseButton::Left,
key_zoom: MouseButton::Right,
key_togglehud: KeyCode::Tab,
key_exit: KeyCode::Escape,
key_restart: KeyCode::F12,