unlimited energy in god mode
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@ -287,6 +287,7 @@ pub fn update_power(
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let mut power_down = false;
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let d = time.delta_seconds();
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for (mut battery, mut engine) in &mut q_battery {
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if !settings.god_mode {
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if settings.flashlight_active {
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battery.power -= POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] * d; // 2.4MW
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if battery.power <= 0.0 {
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@ -330,6 +331,7 @@ pub fn update_power(
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if power_down {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::PowerDown));
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}
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}
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let reactor = POWER_GAIN_REACTOR[settings.reactor_state];
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battery.power = (battery.power + reactor * d).clamp(0.0, battery.capacity);
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if battery.overloaded_recovering && battery.power > battery.capacity * 0.5 {
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