dim rings a bit

This commit is contained in:
yuni 2024-04-01 03:58:36 +02:00
parent 0e1761855b
commit 123038b864

View file

@ -59,7 +59,7 @@ fn ring_density2(radius: f32) -> f32 {
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
let jupiter_percent = jupiter_radius / ring_radius;
let color = vec3<f32>(0.3, 0.3, 0.3);
var alpha = 0.04;
var alpha = 0.02;
let r_uv = 2 * distance(in.uv, vec2<f32>(0.5));
let r = r_uv * ring_radius / jupiter_radius * jupiter_radius_Mm;