simplify audio system
This commit is contained in:
parent
3bbc57d29f
commit
13fbe226e9
250
src/audio.rs
250
src/audio.rs
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@ -13,22 +13,7 @@
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use bevy::prelude::*;
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use bevy::audio::{PlaybackMode, Volume};
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use crate::prelude::*;
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const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
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const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
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const ASSET_WOOSH: &str = "sounds/woosh.ogg";
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const ASSET_ZOOM: &str = "sounds/zoom.ogg";
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const ASSET_INCOMING_MESSAGE: &str = "sounds/connect.ogg";
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const ASSET_PING: &str = "sounds/connect.ogg";
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const ASSET_CONNECT: &str = "sounds/connect.ogg";
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const ASSET_BGM: &str = "music/Aleksey Chistilin - Cinematic Cello.ogg";
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const ASSET_THRUSTER: &str = "sounds/thruster.ogg";
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const ASSET_ROCKET: &str = "sounds/rocket.ogg";
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const ASSET_ION: &str = "sounds/ion.ogg";
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const ASSET_WAKEUP: &str = "sounds/wakeup.ogg";
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const ASSET_BIKESTART: &str = "sounds/bikestart.ogg";
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const ASSET_CRASH: &str = "sounds/crash.ogg";
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const ASSET_ELECTRICMOTOR: &str = "sounds/electricmotor.ogg";
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use std::collections::HashMap;
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pub struct AudioPlugin;
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impl Plugin for AudioPlugin {
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@ -47,113 +32,109 @@ impl Plugin for AudioPlugin {
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#[derive(Resource)] pub struct ZoomTimer(Timer);
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const PATHS: &[(SfxType, Sfx, &str)] = &[
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(SfxType::BGM, Sfx::BGM, "music/Aleksey Chistilin - Cinematic Cello.ogg"),
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(SfxType::LoopSfx, Sfx::ElectricMotor, "sounds/electricmotor.ogg"),
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(SfxType::LoopSfx, Sfx::Ion, "sounds/ion.ogg"),
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(SfxType::LoopSfx, Sfx::Rocket, "sounds/rocket.ogg"),
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(SfxType::LoopSfx, Sfx::Thruster, "sounds/thruster.ogg"),
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(SfxType::OneOff, Sfx::Click, "sounds/click-button-140881-crop.ogg"),
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(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
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(SfxType::OneOff, Sfx::EnterVehicle, "sounds/bikestart.ogg"),
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(SfxType::OneOff, Sfx::IncomingChatMessage, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Ping, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Switch, "sounds/typosonic-typing-192811-crop.ogg"),
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(SfxType::OneOff, Sfx::WakeUp, "sounds/wakeup.ogg"),
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(SfxType::OneOff, Sfx::Woosh, "sounds/woosh.ogg"),
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(SfxType::OneOff, Sfx::Zoom, "sounds/zoom.ogg"),
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];
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#[derive(Component, PartialEq, Hash, Eq, Copy, Clone)]
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pub enum Sfx {
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IncomingChatMessage,
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BGM,
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Click,
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Connect,
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Crash,
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ElectricMotor,
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EnterVehicle,
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IncomingChatMessage,
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Ion,
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Ping,
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Rocket,
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Switch,
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Thruster,
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WakeUp,
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Woosh,
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Zoom,
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Ping,
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Connect,
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EnterVehicle,
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Crash,
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WakeUp,
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None,
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}
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pub fn str2sfx(sfx_label: &str) -> Sfx {
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return match sfx_label {
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"switch" => Sfx::Switch,
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"click" => Sfx::Click,
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"woosh" => Sfx::Woosh,
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"zoom" => Sfx::Zoom,
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"chat" => Sfx::IncomingChatMessage,
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"ping" => Sfx::Ping,
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"connect" => Sfx::Connect,
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"entervehicle" => Sfx::EnterVehicle,
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"crash" => Sfx::Ping,
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_ => Sfx::Click,
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};
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}
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pub enum SfxType {
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BGM,
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LoopSfx,
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OneOff,
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}
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#[derive(Event)] pub struct PlaySfxEvent(pub Sfx);
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#[derive(Event)] pub struct ToggleMusicEvent();
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#[derive(Component)] pub struct ComponentBGM;
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#[derive(Component)] pub struct ComponentThrusterSound;
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#[derive(Component)] pub struct ComponentRocketSound;
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#[derive(Component)] pub struct ComponentIonSound;
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#[derive(Component)] pub struct ComponentElectricMotorSound;
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#[derive(Component)] struct SoundBGM(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundClick(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundSwitch(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundWoosh(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundZoom(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundIncomingMessage(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundPing(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundConnect(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundBikeStart(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundCrash(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundWakeUp(Handle<AudioSource>);
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#[derive(Resource)] pub struct Sounds(HashMap<Sfx, Handle<AudioSource>>);
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pub fn setup(
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mut commands: Commands,
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settings: Res<var::Settings>,
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asset_server: Res<AssetServer>,
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) {
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commands.spawn((
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ComponentBGM,
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AudioBundle {
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source: SoundBGM(asset_server.load(ASSET_BGM)).0.clone(),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: settings.mute_music,
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..default()
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let mut map = HashMap::new();
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for (sfxtype, sfx, path) in PATHS {
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let source = asset_server.load(*path);
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map.insert(*sfx, source.clone());
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match sfxtype {
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SfxType::BGM => {
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commands.spawn((
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*sfx,
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AudioBundle {
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source,
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: settings.mute_music,
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..default()
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},
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},
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));
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},
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},
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));
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commands.spawn((
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ComponentThrusterSound,
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AudioBundle {
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source: asset_server.load(ASSET_THRUSTER),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.0),
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paused: true,
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..default()
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SfxType::LoopSfx => {
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commands.spawn((
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*sfx,
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AudioBundle {
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source,
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.0),
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paused: true,
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..default()
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},
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},
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));
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},
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},
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));
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commands.spawn((
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ComponentRocketSound,
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AudioBundle {
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source: asset_server.load(ASSET_ROCKET),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.0),
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paused: true,
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..default()
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},
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},
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));
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commands.spawn((
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ComponentIonSound,
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AudioBundle {
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source: asset_server.load(ASSET_ION),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.0),
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paused: true,
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..default()
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},
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},
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));
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commands.spawn((
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ComponentElectricMotorSound,
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AudioBundle {
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source: asset_server.load(ASSET_ELECTRICMOTOR),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.5),
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paused: true,
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..default()
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},
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},
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));
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commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
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commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
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commands.insert_resource(SoundWoosh(asset_server.load(ASSET_WOOSH)));
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commands.insert_resource(SoundZoom(asset_server.load(ASSET_ZOOM)));
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commands.insert_resource(SoundIncomingMessage(asset_server.load(ASSET_INCOMING_MESSAGE)));
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commands.insert_resource(SoundPing(asset_server.load(ASSET_PING)));
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commands.insert_resource(SoundConnect(asset_server.load(ASSET_CONNECT)));
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commands.insert_resource(SoundBikeStart(asset_server.load(ASSET_BIKESTART)));
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commands.insert_resource(SoundCrash(asset_server.load(ASSET_CRASH)));
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commands.insert_resource(SoundWakeUp(asset_server.load(ASSET_WAKEUP)));
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SfxType::OneOff => ()
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}
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}
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commands.insert_resource(Sounds(map));
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}
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pub fn toggle_bgm(
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@ -178,67 +159,32 @@ pub fn play_sfx(
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mut commands: Commands,
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settings: Res<var::Settings>,
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mut events_sfx: EventReader<PlaySfxEvent>,
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sound_click: Res<SoundClick>,
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sound_switch: Res<SoundSwitch>,
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sound_woosh: Res<SoundWoosh>,
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sound_zoom: Res<SoundZoom>,
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sound_incoming_message: Res<SoundIncomingMessage>,
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sound_ping: Res<SoundPing>,
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sound_connect: Res<SoundConnect>,
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sound_bikestart: Res<SoundBikeStart>,
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sound_crash: Res<SoundCrash>,
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sound_wakeup: Res<SoundWakeUp>,
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sounds: Res<Sounds>,
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) {
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if settings.mute_sfx && !events_sfx.is_empty() {
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events_sfx.clear();
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}
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for sfx in events_sfx.read() {
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match sfx.0 {
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Sfx::None => { continue; }
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_ => {}
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if let Some(source) = sounds.0.get(&sfx.0) {
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commands.spawn(AudioBundle {
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source: source.clone(),
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settings: PlaybackSettings::DESPAWN,
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});
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}
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commands.spawn(AudioBundle {
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source: match sfx.0 {
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Sfx::Switch => sound_switch.0.clone(),
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Sfx::Click => sound_click.0.clone(),
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Sfx::Woosh => sound_woosh.0.clone(),
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Sfx::Zoom => sound_zoom.0.clone(),
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Sfx::IncomingChatMessage => sound_incoming_message.0.clone(),
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Sfx::Ping => sound_ping.0.clone(),
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Sfx::Connect => sound_connect.0.clone(),
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Sfx::EnterVehicle => sound_bikestart.0.clone(),
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Sfx::Crash => sound_crash.0.clone(),
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Sfx::WakeUp => sound_wakeup.0.clone(),
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Sfx::None => sound_ping.0.clone(),
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},
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settings: PlaybackSettings::DESPAWN,
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});
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}
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}
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pub fn str2sfx(sfx_label: &str) -> Sfx {
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return match sfx_label {
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"switch" => Sfx::Switch,
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"click" => Sfx::Click,
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"woosh" => Sfx::Woosh,
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"zoom" => Sfx::Zoom,
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"chat" => Sfx::IncomingChatMessage,
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"ping" => Sfx::Ping,
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"connect" => Sfx::Connect,
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"entervehicle" => Sfx::EnterVehicle,
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"crash" => Sfx::Crash,
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_ => Sfx::None,
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};
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}
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pub fn update_music(
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mut events: EventReader<ToggleMusicEvent>,
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bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
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q_audiosinks: Query<(&AudioSink, &Sfx)>,
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settings: Res<var::Settings>,
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) {
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if !events.is_empty() {
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events.clear();
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if let Ok(bgm_sink) = bgm_controller.get_single() {
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for (bgm_sink, sfx) in &q_audiosinks {
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if *sfx != Sfx::BGM {
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continue;
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}
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if settings.mute_music {
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bgm_sink.pause();
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}
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@ -22,6 +22,7 @@ use bevy::transform::TransformSystem;
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use bevy_xpbd_3d::prelude::*;
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use bevy_xpbd_3d::plugins::sync;
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use crate::prelude::*;
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use std::collections::HashMap;
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pub const INITIAL_ZOOM_LEVEL: f64 = 10.0;
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@ -379,10 +380,7 @@ pub fn apply_input_to_player(
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windows: Query<&Window, With<PrimaryWindow>>,
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mut mouse_events: EventReader<MouseMotion>,
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key_input: Res<ButtonInput<KeyCode>>,
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thruster_sound_controller: Query<&AudioSink, With<audio::ComponentThrusterSound>>,
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rocket_sound_controller: Query<&AudioSink, With<audio::ComponentRocketSound>>,
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ion_sound_controller: Query<&AudioSink, With<audio::ComponentIonSound>>,
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electricmotor_sound_controller: Query<&AudioSink, With<audio::ComponentElectricMotorSound>>,
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q_audiosinks: Query<(&audio::Sfx, &AudioSink)>,
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q_target: Query<&LinearVelocity, (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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mut q_playercam: Query<(
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&Transform,
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@ -550,8 +548,13 @@ pub fn apply_input_to_player(
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}
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}
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let mut sinks: HashMap<audio::Sfx, &AudioSink> = HashMap::new();
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for (sfx, sink) in &q_audiosinks {
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sinks.insert(*sfx, sink);
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}
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// Play sound effects
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if let Ok(sink) = electricmotor_sound_controller.get_single() {
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if let Some(sink) = sinks.get(&audio::Sfx::ElectricMotor) {
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let volume = sink.volume();
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let speed = sink.speed();
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let action = pitch_yaw_rot.length_squared().powf(0.2) * 0.0005;
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@ -569,14 +572,14 @@ pub fn apply_input_to_player(
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}
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}
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let sinks = vec![
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(1.2, actor::EngineType::Monopropellant, thruster_sound_controller.get_single()),
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(1.0, actor::EngineType::Rocket, rocket_sound_controller.get_single()),
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(1.4, actor::EngineType::Ion, ion_sound_controller.get_single()),
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(1.2, actor::EngineType::Monopropellant, sinks.get(&audio::Sfx::Thruster)),
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(1.0, actor::EngineType::Rocket, sinks.get(&audio::Sfx::Rocket)),
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(1.4, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
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];
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let seconds_to_max_vol = 0.05;
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let seconds_to_min_vol = 0.05;
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for sink_data in sinks {
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if let (vol_boost, engine_type, Ok(sink)) = sink_data {
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if let (vol_boost, engine_type, Some(sink)) = sink_data {
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if settings.mute_sfx {
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sink.pause();
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}
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