simplify audio system

This commit is contained in:
yuni 2024-05-13 04:20:18 +02:00
parent 3bbc57d29f
commit 13fbe226e9
2 changed files with 110 additions and 161 deletions

View file

@ -13,22 +13,7 @@
use bevy::prelude::*;
use bevy::audio::{PlaybackMode, Volume};
use crate::prelude::*;
const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
const ASSET_WOOSH: &str = "sounds/woosh.ogg";
const ASSET_ZOOM: &str = "sounds/zoom.ogg";
const ASSET_INCOMING_MESSAGE: &str = "sounds/connect.ogg";
const ASSET_PING: &str = "sounds/connect.ogg";
const ASSET_CONNECT: &str = "sounds/connect.ogg";
const ASSET_BGM: &str = "music/Aleksey Chistilin - Cinematic Cello.ogg";
const ASSET_THRUSTER: &str = "sounds/thruster.ogg";
const ASSET_ROCKET: &str = "sounds/rocket.ogg";
const ASSET_ION: &str = "sounds/ion.ogg";
const ASSET_WAKEUP: &str = "sounds/wakeup.ogg";
const ASSET_BIKESTART: &str = "sounds/bikestart.ogg";
const ASSET_CRASH: &str = "sounds/crash.ogg";
const ASSET_ELECTRICMOTOR: &str = "sounds/electricmotor.ogg";
use std::collections::HashMap;
pub struct AudioPlugin;
impl Plugin for AudioPlugin {
@ -47,113 +32,109 @@ impl Plugin for AudioPlugin {
#[derive(Resource)] pub struct ZoomTimer(Timer);
const PATHS: &[(SfxType, Sfx, &str)] = &[
(SfxType::BGM, Sfx::BGM, "music/Aleksey Chistilin - Cinematic Cello.ogg"),
(SfxType::LoopSfx, Sfx::ElectricMotor, "sounds/electricmotor.ogg"),
(SfxType::LoopSfx, Sfx::Ion, "sounds/ion.ogg"),
(SfxType::LoopSfx, Sfx::Rocket, "sounds/rocket.ogg"),
(SfxType::LoopSfx, Sfx::Thruster, "sounds/thruster.ogg"),
(SfxType::OneOff, Sfx::Click, "sounds/click-button-140881-crop.ogg"),
(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
(SfxType::OneOff, Sfx::EnterVehicle, "sounds/bikestart.ogg"),
(SfxType::OneOff, Sfx::IncomingChatMessage, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Ping, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Switch, "sounds/typosonic-typing-192811-crop.ogg"),
(SfxType::OneOff, Sfx::WakeUp, "sounds/wakeup.ogg"),
(SfxType::OneOff, Sfx::Woosh, "sounds/woosh.ogg"),
(SfxType::OneOff, Sfx::Zoom, "sounds/zoom.ogg"),
];
#[derive(Component, PartialEq, Hash, Eq, Copy, Clone)]
pub enum Sfx {
IncomingChatMessage,
BGM,
Click,
Connect,
Crash,
ElectricMotor,
EnterVehicle,
IncomingChatMessage,
Ion,
Ping,
Rocket,
Switch,
Thruster,
WakeUp,
Woosh,
Zoom,
Ping,
Connect,
EnterVehicle,
Crash,
WakeUp,
None,
}
pub fn str2sfx(sfx_label: &str) -> Sfx {
return match sfx_label {
"switch" => Sfx::Switch,
"click" => Sfx::Click,
"woosh" => Sfx::Woosh,
"zoom" => Sfx::Zoom,
"chat" => Sfx::IncomingChatMessage,
"ping" => Sfx::Ping,
"connect" => Sfx::Connect,
"entervehicle" => Sfx::EnterVehicle,
"crash" => Sfx::Ping,
_ => Sfx::Click,
};
}
pub enum SfxType {
BGM,
LoopSfx,
OneOff,
}
#[derive(Event)] pub struct PlaySfxEvent(pub Sfx);
#[derive(Event)] pub struct ToggleMusicEvent();
#[derive(Component)] pub struct ComponentBGM;
#[derive(Component)] pub struct ComponentThrusterSound;
#[derive(Component)] pub struct ComponentRocketSound;
#[derive(Component)] pub struct ComponentIonSound;
#[derive(Component)] pub struct ComponentElectricMotorSound;
#[derive(Component)] struct SoundBGM(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundClick(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundSwitch(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundWoosh(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundZoom(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundIncomingMessage(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundPing(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundConnect(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundBikeStart(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundCrash(Handle<AudioSource>);
#[derive(Resource)] pub struct SoundWakeUp(Handle<AudioSource>);
#[derive(Resource)] pub struct Sounds(HashMap<Sfx, Handle<AudioSource>>);
pub fn setup(
mut commands: Commands,
settings: Res<var::Settings>,
asset_server: Res<AssetServer>,
) {
commands.spawn((
ComponentBGM,
AudioBundle {
source: SoundBGM(asset_server.load(ASSET_BGM)).0.clone(),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
paused: settings.mute_music,
..default()
let mut map = HashMap::new();
for (sfxtype, sfx, path) in PATHS {
let source = asset_server.load(*path);
map.insert(*sfx, source.clone());
match sfxtype {
SfxType::BGM => {
commands.spawn((
*sfx,
AudioBundle {
source,
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
paused: settings.mute_music,
..default()
},
},
));
},
},
));
commands.spawn((
ComponentThrusterSound,
AudioBundle {
source: asset_server.load(ASSET_THRUSTER),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.0),
paused: true,
..default()
SfxType::LoopSfx => {
commands.spawn((
*sfx,
AudioBundle {
source,
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.0),
paused: true,
..default()
},
},
));
},
},
));
commands.spawn((
ComponentRocketSound,
AudioBundle {
source: asset_server.load(ASSET_ROCKET),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.0),
paused: true,
..default()
},
},
));
commands.spawn((
ComponentIonSound,
AudioBundle {
source: asset_server.load(ASSET_ION),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.0),
paused: true,
..default()
},
},
));
commands.spawn((
ComponentElectricMotorSound,
AudioBundle {
source: asset_server.load(ASSET_ELECTRICMOTOR),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.5),
paused: true,
..default()
},
},
));
commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
commands.insert_resource(SoundWoosh(asset_server.load(ASSET_WOOSH)));
commands.insert_resource(SoundZoom(asset_server.load(ASSET_ZOOM)));
commands.insert_resource(SoundIncomingMessage(asset_server.load(ASSET_INCOMING_MESSAGE)));
commands.insert_resource(SoundPing(asset_server.load(ASSET_PING)));
commands.insert_resource(SoundConnect(asset_server.load(ASSET_CONNECT)));
commands.insert_resource(SoundBikeStart(asset_server.load(ASSET_BIKESTART)));
commands.insert_resource(SoundCrash(asset_server.load(ASSET_CRASH)));
commands.insert_resource(SoundWakeUp(asset_server.load(ASSET_WAKEUP)));
SfxType::OneOff => ()
}
}
commands.insert_resource(Sounds(map));
}
pub fn toggle_bgm(
@ -178,67 +159,32 @@ pub fn play_sfx(
mut commands: Commands,
settings: Res<var::Settings>,
mut events_sfx: EventReader<PlaySfxEvent>,
sound_click: Res<SoundClick>,
sound_switch: Res<SoundSwitch>,
sound_woosh: Res<SoundWoosh>,
sound_zoom: Res<SoundZoom>,
sound_incoming_message: Res<SoundIncomingMessage>,
sound_ping: Res<SoundPing>,
sound_connect: Res<SoundConnect>,
sound_bikestart: Res<SoundBikeStart>,
sound_crash: Res<SoundCrash>,
sound_wakeup: Res<SoundWakeUp>,
sounds: Res<Sounds>,
) {
if settings.mute_sfx && !events_sfx.is_empty() {
events_sfx.clear();
}
for sfx in events_sfx.read() {
match sfx.0 {
Sfx::None => { continue; }
_ => {}
if let Some(source) = sounds.0.get(&sfx.0) {
commands.spawn(AudioBundle {
source: source.clone(),
settings: PlaybackSettings::DESPAWN,
});
}
commands.spawn(AudioBundle {
source: match sfx.0 {
Sfx::Switch => sound_switch.0.clone(),
Sfx::Click => sound_click.0.clone(),
Sfx::Woosh => sound_woosh.0.clone(),
Sfx::Zoom => sound_zoom.0.clone(),
Sfx::IncomingChatMessage => sound_incoming_message.0.clone(),
Sfx::Ping => sound_ping.0.clone(),
Sfx::Connect => sound_connect.0.clone(),
Sfx::EnterVehicle => sound_bikestart.0.clone(),
Sfx::Crash => sound_crash.0.clone(),
Sfx::WakeUp => sound_wakeup.0.clone(),
Sfx::None => sound_ping.0.clone(),
},
settings: PlaybackSettings::DESPAWN,
});
}
}
pub fn str2sfx(sfx_label: &str) -> Sfx {
return match sfx_label {
"switch" => Sfx::Switch,
"click" => Sfx::Click,
"woosh" => Sfx::Woosh,
"zoom" => Sfx::Zoom,
"chat" => Sfx::IncomingChatMessage,
"ping" => Sfx::Ping,
"connect" => Sfx::Connect,
"entervehicle" => Sfx::EnterVehicle,
"crash" => Sfx::Crash,
_ => Sfx::None,
};
}
pub fn update_music(
mut events: EventReader<ToggleMusicEvent>,
bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
q_audiosinks: Query<(&AudioSink, &Sfx)>,
settings: Res<var::Settings>,
) {
if !events.is_empty() {
events.clear();
if let Ok(bgm_sink) = bgm_controller.get_single() {
for (bgm_sink, sfx) in &q_audiosinks {
if *sfx != Sfx::BGM {
continue;
}
if settings.mute_music {
bgm_sink.pause();
}

View file

@ -22,6 +22,7 @@ use bevy::transform::TransformSystem;
use bevy_xpbd_3d::prelude::*;
use bevy_xpbd_3d::plugins::sync;
use crate::prelude::*;
use std::collections::HashMap;
pub const INITIAL_ZOOM_LEVEL: f64 = 10.0;
@ -379,10 +380,7 @@ pub fn apply_input_to_player(
windows: Query<&Window, With<PrimaryWindow>>,
mut mouse_events: EventReader<MouseMotion>,
key_input: Res<ButtonInput<KeyCode>>,
thruster_sound_controller: Query<&AudioSink, With<audio::ComponentThrusterSound>>,
rocket_sound_controller: Query<&AudioSink, With<audio::ComponentRocketSound>>,
ion_sound_controller: Query<&AudioSink, With<audio::ComponentIonSound>>,
electricmotor_sound_controller: Query<&AudioSink, With<audio::ComponentElectricMotorSound>>,
q_audiosinks: Query<(&audio::Sfx, &AudioSink)>,
q_target: Query<&LinearVelocity, (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
mut q_playercam: Query<(
&Transform,
@ -550,8 +548,13 @@ pub fn apply_input_to_player(
}
}
let mut sinks: HashMap<audio::Sfx, &AudioSink> = HashMap::new();
for (sfx, sink) in &q_audiosinks {
sinks.insert(*sfx, sink);
}
// Play sound effects
if let Ok(sink) = electricmotor_sound_controller.get_single() {
if let Some(sink) = sinks.get(&audio::Sfx::ElectricMotor) {
let volume = sink.volume();
let speed = sink.speed();
let action = pitch_yaw_rot.length_squared().powf(0.2) * 0.0005;
@ -569,14 +572,14 @@ pub fn apply_input_to_player(
}
}
let sinks = vec![
(1.2, actor::EngineType::Monopropellant, thruster_sound_controller.get_single()),
(1.0, actor::EngineType::Rocket, rocket_sound_controller.get_single()),
(1.4, actor::EngineType::Ion, ion_sound_controller.get_single()),
(1.2, actor::EngineType::Monopropellant, sinks.get(&audio::Sfx::Thruster)),
(1.0, actor::EngineType::Rocket, sinks.get(&audio::Sfx::Rocket)),
(1.4, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
];
let seconds_to_max_vol = 0.05;
let seconds_to_min_vol = 0.05;
for sink_data in sinks {
if let (vol_boost, engine_type, Ok(sink)) = sink_data {
if let (vol_boost, engine_type, Some(sink)) = sink_data {
if settings.mute_sfx {
sink.pause();
}