diff --git a/src/world.rs b/src/world.rs index 0ed1588..805cc66 100644 --- a/src/world.rs +++ b/src/world.rs @@ -245,7 +245,6 @@ fn spawn_despawn_asteroids( // Density based on radius and the vertical distance to the ring let normalized_distance = player.y / (RING_THICKNESS / 2.0); let density = density_r * (-4.0 * normalized_distance.powf(2.0)).exp() as f32; - dbg!(normalized_distance, density_r, density); if density < 0.001 { return; }