atmosphere: tweaking
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@ -1151,12 +1151,14 @@ fn handle_atmosphere(
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} else {
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v.0
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};
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let friction = dv * (1.0 - height).powf(4.0) / 4.0;
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let friction = dv * (1.0 - height).powf(16.0) * dt * 10.0;
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v.0 -= friction;
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if distance < atmo.r_inner {
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let outward = (pos.0 - atmo_pos.0).normalize();
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let buoyancy = outward * (atmo.r_inner - distance) * dt * 10.0;
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// depth is 0.0 on "surface" and 1.0 at center
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let depth = ((atmo.r_inner - distance) / atmo.r_inner).clamp(0.0, 1.0);
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let buoyancy = outward * depth.powf(4.0) * dt * 100_000.0;
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v.0 += buoyancy;
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}
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