implement targeting based on player orientation
This commit is contained in:
parent
a37ba60eaf
commit
1906366463
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@ -44,6 +44,7 @@ pub struct VehicleEnterExitEvent {
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#[derive(Component)]
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#[derive(Component)]
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pub struct Actor {
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pub struct Actor {
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pub id: String,
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pub id: String,
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pub name: Option<String>,
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pub m: f32, // mass
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pub m: f32, // mass
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pub inside_entity: u32,
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pub inside_entity: u32,
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pub camdistance: f32,
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pub camdistance: f32,
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@ -52,6 +53,7 @@ impl Default for Actor {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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id: "".to_string(),
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id: "".to_string(),
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name: None,
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m: 100.0,
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m: 100.0,
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inside_entity: NO_RIDE,
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inside_entity: NO_RIDE,
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camdistance: 15.0,
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camdistance: 15.0,
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@ -31,7 +31,7 @@ struct ParserState {
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class: DefClass,
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class: DefClass,
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// Generic fields
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// Generic fields
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name: String,
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name: Option<String>,
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chat: String,
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chat: String,
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// Actor fields
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// Actor fields
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@ -86,7 +86,7 @@ impl Default for ParserState {
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let default_engine = actor::Engine::default();
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let default_engine = actor::Engine::default();
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Self {
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Self {
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class: DefClass::None,
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class: DefClass::None,
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name: "NONAME".to_string(),
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name: None,
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chat: "".to_string(),
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chat: "".to_string(),
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id: "".to_string(),
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id: "".to_string(),
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@ -148,7 +148,7 @@ impl ParserState {
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fn as_chatbranch(&self) -> chat::ChatBranch {
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fn as_chatbranch(&self) -> chat::ChatBranch {
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return chat::ChatBranch {
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return chat::ChatBranch {
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id: self.chat.clone(),
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id: self.chat.clone(),
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name: self.name.clone(),
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name: self.name.clone().unwrap_or("".to_string()),
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label: self.label.clone(),
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label: self.label.clone(),
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delay: self.delay.clone(),
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delay: self.delay.clone(),
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sound: if self.is_choice { "".to_string() } else { "chat".to_string() },
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sound: if self.is_choice { "".to_string() } else { "chat".to_string() },
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@ -474,7 +474,7 @@ pub fn load_defs(
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}
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}
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["name", name] => {
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["name", name] => {
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debug!("Registering name: {}", name);
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debug!("Registering name: {}", name);
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state.name = name.to_string();
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state.name = Some(name.to_string());
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}
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}
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["msg", sleep, text] => {
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["msg", sleep, text] => {
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debug!("Registering message (sleep={}): {}", sleep, text);
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debug!("Registering message (sleep={}): {}", sleep, text);
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@ -584,6 +584,7 @@ fn spawn_entities(
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let mut actor = commands.spawn_empty();
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let mut actor = commands.spawn_empty();
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actor.insert(actor::Actor {
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actor.insert(actor::Actor {
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id: state.id.clone(),
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id: state.id.clone(),
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name: state.name.clone(),
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camdistance: state.camdistance,
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camdistance: state.camdistance,
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..default()
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..default()
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});
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});
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16
src/defs.txt
16
src/defs.txt
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@ -1,5 +1,6 @@
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actor 0 0 0 jupiter
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actor 0 0 0 jupiter
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id jupiter
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id jupiter
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name Jupiter
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radius 71492e3
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radius 71492e3
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sphere yes
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sphere yes
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physics off
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physics off
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@ -36,6 +37,7 @@ actor 10 -30 20 MeteorAceGT
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clickable no
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clickable no
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actor 0 0 0 io
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actor 0 0 0 io
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name Io
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relativeto jupiter
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relativeto jupiter
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orbit 421700e3 0.65
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orbit 421700e3 0.65
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radius 1822e3
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radius 1822e3
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@ -46,6 +48,7 @@ actor 0 0 0 io
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physics off
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physics off
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actor 0 0 0 europa
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actor 0 0 0 europa
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name Europa
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relativeto jupiter
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relativeto jupiter
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orbit 670900e3 0.35
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orbit 670900e3 0.35
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radius 1561e3
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radius 1561e3
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@ -56,6 +59,7 @@ actor 0 0 0 europa
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physics off
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physics off
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actor 0 0 0 ganymede
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actor 0 0 0 ganymede
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name Ganymede
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relativeto jupiter
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relativeto jupiter
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orbit 1070400e3 0.93
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orbit 1070400e3 0.93
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radius 2634e3
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radius 2634e3
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@ -66,6 +70,7 @@ actor 0 0 0 ganymede
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physics off
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physics off
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actor 0 0 0 callisto
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actor 0 0 0 callisto
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name Callisto
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relativeto jupiter
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relativeto jupiter
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orbit 1882700e3 0.45
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orbit 1882700e3 0.45
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radius 2410e3
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radius 2410e3
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@ -76,6 +81,7 @@ actor 0 0 0 callisto
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physics off
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physics off
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actor 0 0 0 moonlet
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actor 0 0 0 moonlet
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name Thebe
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relativeto jupiter
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relativeto jupiter
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id thebe
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id thebe
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orbit 221900e3 0.66
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orbit 221900e3 0.66
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@ -84,12 +90,14 @@ actor 0 0 0 moonlet
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angularmomentum 0 0.25 0
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angularmomentum 0 0.25 0
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actor 3000 0 0 moonlet
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actor 3000 0 0 moonlet
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name Moonlet
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relativeto player
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relativeto player
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scale 500
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scale 500
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mass 10000000
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mass 10000000
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angularmomentum 0 0.15 0
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angularmomentum 0 0.15 0
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actor -200 -110 1000 satellite
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actor -200 -110 1000 satellite
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name "Communications Satellite"
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relativeto player
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relativeto player
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scale 40
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scale 40
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wants maxrotation 0
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wants maxrotation 0
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@ -101,6 +109,7 @@ actor -200 -110 1000 satellite
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mass 10
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mass 10
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actor 1000 20 300 monolith
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actor 1000 20 300 monolith
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name "Mysterious Monolith 1"
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relativeto player
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relativeto player
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scale 2
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scale 2
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mass 1000
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mass 1000
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@ -110,6 +119,7 @@ actor 1000 20 300 monolith
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thrust 0 0 0 30 1
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thrust 0 0 0 30 1
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actor 10000 2000 -3500 monolith
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actor 10000 2000 -3500 monolith
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name "Mysterious Monolith 2"
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relativeto player
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relativeto player
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scale 2
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scale 2
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mass 1000
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mass 1000
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@ -119,6 +129,7 @@ actor 10000 2000 -3500 monolith
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thrust 0 0 0 30 1
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thrust 0 0 0 30 1
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actor -8000 -1000 -100 monolith
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actor -8000 -1000 -100 monolith
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name "Mysterious Monolith 3"
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relativeto player
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relativeto player
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scale 2
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scale 2
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mass 1000
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mass 1000
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@ -128,6 +139,7 @@ actor -8000 -1000 -100 monolith
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thrust 0 0 0 30 1
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thrust 0 0 0 30 1
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actor -3300 10 0 pizzeria
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actor -3300 10 0 pizzeria
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name "Pizzeria Asteroid"
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relativeto player
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relativeto player
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id pizzeria
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id pizzeria
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scale 40
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scale 40
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@ -144,17 +156,21 @@ actor -3300 10 0 pizzeria
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camdistance 50
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camdistance 50
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mass 3000
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mass 3000
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angularmomentum 0 0 0.2
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angularmomentum 0 0 0.2
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clickable no
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actor -100 63 -13 pizzasign
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actor -100 63 -13 pizzasign
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name "Pizzeria Sign"
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relativeto pizzeria
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relativeto pizzeria
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scale 20
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scale 20
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mass 200
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mass 200
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rotationy 0.45
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rotationy 0.45
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angularmomentum 0 0 0
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angularmomentum 0 0 0
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actor -16 -10 0 lightorb
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actor -16 -10 0 lightorb
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name "Light Orb"
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relativeto pizzeria
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relativeto pizzeria
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scale 0.5
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scale 0.5
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light FF8F4A 1000000
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light FF8F4A 1000000
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actor -14 -3 -2 lightorb
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actor -14 -3 -2 lightorb
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name "Light Orb"
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relativeto pizzeria
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relativeto pizzeria
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scale 0.5
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scale 0.5
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light FF8F4A 1000000
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light FF8F4A 1000000
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60
src/hud.rs
60
src/hud.rs
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@ -306,6 +306,24 @@ fn setup(
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..default()
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..default()
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}
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}
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),
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),
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TextSection::new(
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"\nTarget: ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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TextSection::new(
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TextSection::new(
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"\n☢ HAZARD\n\n",
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"\n☢ HAZARD\n\n",
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TextStyle {
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TextStyle {
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@ -427,7 +445,7 @@ fn update(
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mut query_chat: Query<&mut Text, (With<ChatText>, Without<GaugesText>)>,
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mut query_chat: Query<&mut Text, (With<ChatText>, Without<GaugesText>)>,
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query_all_actors: Query<&actor::Actor>,
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query_all_actors: Query<&actor::Actor>,
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settings: Res<settings::Settings>,
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settings: Res<settings::Settings>,
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q_target: Query<&Position, With<IsTargeted>>,
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q_target: Query<(&Position, &actor::Actor), With<IsTargeted>>,
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) {
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) {
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// TODO only when hud is actually on
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// TODO only when hud is actually on
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if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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@ -471,7 +489,7 @@ fn update(
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// Target display
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// Target display
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let target: Option<DVec3>;
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let target: Option<DVec3>;
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if let Ok(targetpos) = q_target.get_single() {
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if let Ok((targetpos, actr)) = q_target.get_single() {
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target = Some(targetpos.0);
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target = Some(targetpos.0);
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}
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}
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else if q_target.is_empty() {
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else if q_target.is_empty() {
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@ -488,6 +506,16 @@ fn update(
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else {
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else {
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text.sections[7].value = format!("ERROR: MULTIPLE TARGETS");
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text.sections[7].value = format!("ERROR: MULTIPLE TARGETS");
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}
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}
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if q_target.is_empty() {
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text.sections[21].value = "Jupiter".to_string();
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}
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else {
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let targets: Vec<String> = q_target
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.iter()
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.map(|(_pos, act)| act.name.clone().unwrap_or("<unnamed>".to_string()))
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.collect();
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text.sections[21].value = targets.join(", ");
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}
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}
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}
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}
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}
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@ -570,17 +598,37 @@ fn handle_input(
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ew_togglemusic.send(audio::ToggleMusicEvent());
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ew_togglemusic.send(audio::ToggleMusicEvent());
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}
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}
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if mouse_input.just_pressed(settings.key_selectobject) {
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if mouse_input.just_pressed(settings.key_selectobject) {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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//ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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if q_target.is_empty() {
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if q_target.is_empty() {
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if let Ok(camtrans) = q_camera.get_single() {
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if let Ok(camtrans) = q_camera.get_single() {
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let mut closest_entity: Option<Entity> = None;
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let mut closest_distance: f32 = f32::MAX;
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let target_vector = (camtrans.rotation * Vec3::new(0.0, 0.0, -1.0))
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.normalize_or_zero();
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let field_of_view = 20.0f32.to_radians();
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let max_angle = field_of_view / 2.0;
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let max_cosine_of_angle = max_angle.cos();
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//let maximum_cosine_of_angle = (field_of_view / 2.0).cos();
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for (entity, trans) in &q_objects {
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for (entity, trans) in &q_objects {
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// Use Transform instead of Position because we're basing this
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// Use Transform instead of Position because we're basing this
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// not on the player mesh but on the camera, which doesn't have a position.
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// not on the player mesh but on the camera, which doesn't have a position.
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if trans.translation.distance(camtrans.translation) < 50.0 {
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let pos_vector = (trans.translation - camtrans.translation)
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commands.entity(entity).insert(IsTargeted);
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.normalize_or_zero();
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break;
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let cosine_of_angle = target_vector.dot(pos_vector);
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let angle = cosine_of_angle.acos();
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if angle <= max_angle {
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// It's in the field of view!
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//commands.entity(entity).insert(IsTargeted);
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let distance = trans.translation.distance(camtrans.translation);
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if distance < closest_distance {
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closest_distance = distance;
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closest_entity = Some(entity);
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}
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}
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}
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}
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}
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if let Some(entity) = closest_entity {
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commands.entity(entity).insert(IsTargeted);
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}
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}
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}
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}
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}
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else {
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else {
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Reference in a new issue