atmosphere: add clouds right/left of the player inside jupiter (WIP)

This commit is contained in:
yuni 2024-11-29 19:18:51 +01:00
parent c7fb4eef3f
commit 193f95992c

View file

@ -56,6 +56,12 @@ pub struct IsEffect;
#[derive(Component)]
pub struct InnerAtmosphereBox;
#[derive(Component)]
pub enum AtmosphereCloud {
Above,
Below,
Fog,
}
#[derive(Component)]
pub struct FadeInSprite;
#[derive(Component)]
pub struct FadeOutSprite;
@ -117,6 +123,7 @@ pub fn setup(
let graph = graphs.add(graph);
commands.insert_resource(SuitAnimation { index, graph });
// Add atmosphere box
let box_material_handle = materials.add(StandardMaterial {
base_color: Color::srgba(0.0, 0.0, 0.0, 1.0),
alpha_mode: AlphaMode::Blend,
@ -137,6 +144,36 @@ pub fn setup(
},
));
// Add atmosphere cloud
let texture = asset_server.load("models/textures/cloud.png");
let cloud_material_handle = materials.add(StandardMaterial {
base_color: Color::srgba(1.0, 1.0, 1.0, 1.0),
base_color_texture: Some(texture),
perceptual_roughness: 1.0,
alpha_mode: AlphaMode::Blend,
cull_mode: None,
unlit: true,
..default()
});
let mesh = Rectangle::new(100000.0, 25000.0);
let mesh_handle = meshes.add(mesh);
commands.spawn((
AtmosphereCloud::Above,
PbrBundle {
mesh: mesh_handle.clone(),
material: cloud_material_handle.clone(),
..default()
},
));
commands.spawn((
AtmosphereCloud::Below,
PbrBundle {
mesh: mesh_handle,
material: cloud_material_handle,
..default()
},
));
// Blackout disabled for now
// commands.spawn((
// BlackOutOverlay,
@ -360,11 +397,22 @@ fn play_animations(
fn update_atmosphere(
settings: Res<Settings>,
mut q_atmo: Query<
mut q_atmobox: Query<
(&mut Transform, &Handle<StandardMaterial>, &mut Visibility),
With<InnerAtmosphereBox>,
>,
q_player: Query<&Transform, (With<actor::PlayerCamera>, Without<InnerAtmosphereBox>)>,
mut q_atmocloud: Query<
(&mut Transform, &mut Visibility, &AtmosphereCloud),
Without<InnerAtmosphereBox>,
>,
q_player: Query<
&Transform,
(
With<actor::PlayerCamera>,
Without<InnerAtmosphereBox>,
Without<AtmosphereCloud>,
),
>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let player_trans = if let Ok(trans) = q_player.get_single() {
@ -372,7 +420,8 @@ fn update_atmosphere(
} else {
return;
};
for (mut trans, material_handle, mut vis) in &mut q_atmo {
for (mut trans, material_handle, mut vis) in &mut q_atmobox {
if let Some(x) = settings.atmo_altitude {
*vis = Visibility::Inherited;
trans.translation = player_trans.translation;
@ -396,4 +445,23 @@ fn update_atmosphere(
*vis = Visibility::Hidden;
}
}
for (mut trans, mut vis, cloud_type) in &mut q_atmocloud {
if let Some(_x) = settings.atmo_altitude {
*vis = Visibility::Inherited;
match cloud_type {
AtmosphereCloud::Above => {
trans.translation = player_trans.translation + Vec3::new(0.0, 10000.0, 0.0);
}
AtmosphereCloud::Below => {
trans.translation = player_trans.translation + Vec3::new(0.0, -10000.0, 0.0);
}
AtmosphereCloud::Fog => {
}
}
trans.look_at(player_trans.translation, Dir3::X);
} else {
*vis = Visibility::Hidden;
}
}
}