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# Blender source files
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This folder contains the source files for the 3D models (glTF/.glb) in the /assets/models/ directory.
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If no corresponding blender project exists, it means that the model is simple enough that the glTF/.glb file itself is the "source file". To view/edit it, create an empty project in blender and import the glTF/.glb file. To save it, export it again as glTF/.glb.
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# Guidelines for model creation
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# Guidelines for model creation
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1. The origin (coordinate 0/0/0) of the model should be its center of mass.
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1. The origin (coordinate 0/0/0) of the model should be its center of mass.
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# Colliders
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# Colliders
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A model may contain a collider mesh, which will be used for collision checking if the actor is spawned with the command "collider handcrafted". The collider mesh will be invisible in the game. To use this feature, give the collider mesh (NOT OBJECT, BUT MESH) the name "Collider" (case-sensitive.)
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A model may contain a collider mesh, which will be used for collision checking if the actor is spawned with the command "collider handcrafted". The collider mesh will be invisible in the game. To use this feature, give the collider mesh (NOT OBJECT, BUT MESH) the name "Collider" (case-sensitive.)
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# Blender source files
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This folder contains the source files for the 3D models (glTF/.glb) in the /assets/models/ directory.
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If no corresponding blender project exists, it means that the model is simple enough that the glTF/.glb file itself is the "source file". To view/edit it, create an empty project in blender and import the glTF/.glb file. To save it, export it again as glTF/.glb.
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