implement drifting
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@ -128,6 +128,7 @@ pub fn update_physics_actors(
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) {
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for (actor, mut transform) in q_actors.iter_mut() {
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transform.rotate(actor.angular_momentum);
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transform.translation += actor.v;
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}
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}
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@ -194,7 +194,10 @@ pub fn setup(
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// Add alien
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commands.spawn((
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actor::Actor::default(),
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actor::Actor {
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v: Vec3::new(-0.005, 0.01, 0.015),
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..default()
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},
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actor::Talker { conv: "Hello World!".to_string() },
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SceneBundle {
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transform: Transform {
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