fix atmosphere in vehicles

This commit is contained in:
yuni 2024-11-29 18:09:49 +01:00
parent cd08e36a49
commit 1ce78a5816
2 changed files with 7 additions and 0 deletions

View file

@ -799,6 +799,7 @@ fn spawn_scenes(
match template {
"cruiser" => {
state.model = Some("cruiser".to_string());
state.id = String::from("vehicle_cruiser");
// command: name "Midnight Cruiser"
state.name = Some("Midnight Cruiser".to_string());
@ -809,6 +810,7 @@ fn spawn_scenes(
// command: vehicle yes
state.is_vehicle = true;
state.is_experiencing_atmosphere = true;
// command: angularmomentum 0 0 0
state.angular_momentum = DVec3::ZERO;
@ -837,6 +839,7 @@ fn spawn_scenes(
}
"meteorace" => {
state.model = Some("MeteorAceGT".to_string());
state.id = String::from("vehicle_meteorace");
// command: name "MeteorAceGT™"
state.name = Some("MeteorAceGT™".to_string());
@ -847,6 +850,7 @@ fn spawn_scenes(
// command: vehicle yes
state.is_vehicle = true;
state.is_experiencing_atmosphere = true;
// command: angularmomentum 0 0 0.2
state.angular_momentum = DVec3::new(0.0, 0.0, 0.2);
@ -876,6 +880,7 @@ fn spawn_scenes(
}
"whale" => {
state.model = Some("whale".to_string());
state.id = String::from("vehicle_whale");
// command: name "The Whale"
state.name = Some("The Whale".to_string());
@ -886,6 +891,7 @@ fn spawn_scenes(
// command: vehicle yes
state.is_vehicle = true;
state.is_experiencing_atmosphere = true;
// command: angularmomentum 0 0.015 0
state.angular_momentum = DVec3::new(0.0, 0.015, 0.0);

View file

@ -351,6 +351,7 @@ actor 700 -100 -1100 suitv2
actor -20 10 -23 MeteorAceGT
name "Luna's experimental MeteorAceGT"
relativeto Luna
id vehicle_meteorace_luna
scale 5
vehicle yes
collider mesh