less clutter in achievement display
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parent
fce2cfdce1
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30
src/var.rs
30
src/var.rs
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@ -325,24 +325,22 @@ impl AchievementTracker {
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]
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}
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pub fn to_textsections(&self) -> Vec<String> {
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fn bool2string(boolean: bool) -> String {
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if boolean { "achieved" } else { "not achieved" }.to_string()
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fn collectible(current: usize, total: usize) -> String {
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if current < total {
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format!(" ({}/{})", current, total)
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} else {
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"".to_string()
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}
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}
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let ride = collectible(self.vehicles_ridden.len(), self.all_vehicles.len());
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let talk = collectible(self.people_talked_to.len(), self.all_people.len());
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vec![
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format!("Repair Your Suit ({})\n",
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bool2string(self.repair_suit)),
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format!("Consume A Pizza ({})\n",
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bool2string(self.drink_a_pizza)),
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format!("Ride Every Vehicle ({}/{})\n",
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self.vehicles_ridden.len(),
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self.all_vehicles.len()),
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format!("Talk To Everyone ({}/{})\n",
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self.people_talked_to.len(),
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self.all_people.len()),
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format!("Find Earth ({})\n",
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bool2string(self.find_earth)),
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format!("Let Jupiter Eclipse The Sun ({})\n",
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bool2string(self.in_jupiters_shadow)),
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"Repair Your Suit\n".to_string(),
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"Consume A Pizza\n".to_string(),
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format!("Ride Every Vehicle{ride}\n"),
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format!("Talk To Everyone{talk}\n"),
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"Find Earth\n".to_string(),
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"Let Jupiter Eclipse The Sun\n".to_string(),
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]
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}
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}
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