fix flicker in fade in effect (hopefully)
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@ -30,7 +30,7 @@ impl Plugin for CameraControllerPlugin {
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// it because it felt nice.
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// it because it felt nice.
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pub const RADIANS_PER_DOT: f32 = 1.0 / 180.0;
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pub const RADIANS_PER_DOT: f32 = 1.0 / 180.0;
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fn setup_camera(
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pub fn setup_camera(
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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// Add player
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// Add player
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@ -1,12 +1,12 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::settings;
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use crate::{settings, camera};
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pub struct EffectsPlugin;
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pub struct EffectsPlugin;
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impl Plugin for EffectsPlugin {
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impl Plugin for EffectsPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Startup, setup);
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app.add_systems(Startup, spawn_effects.after(setup));
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app.add_systems(Startup, spawn_effects.after(setup).after(camera::setup_camera));
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app.add_systems(Update, spawn_effects);
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app.add_systems(Update, spawn_effects);
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app.add_systems(Update, update_fadeblack);
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app.add_systems(Update, update_fadeblack);
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app.add_event::<SpawnEffectEvent>();
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app.add_event::<SpawnEffectEvent>();
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