implement player respawn with "z" key
This commit is contained in:
parent
cea7289460
commit
23bceebc79
35
src/actor.rs
35
src/actor.rs
|
@ -1,7 +1,8 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_xpbd_3d::prelude::*;
|
||||
use bevy::scene::SceneInstance;
|
||||
use bevy::math::DVec3;
|
||||
use crate::{actor, audio, chat, nature, settings};
|
||||
use crate::{actor, audio, chat, commands, nature, settings, world};
|
||||
|
||||
pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
|
||||
const MIN_INTERACT_DISTANCE: f32 = 30.0;
|
||||
|
@ -10,6 +11,9 @@ const NO_RIDE: u32 = 0;
|
|||
pub struct ActorPlugin;
|
||||
impl Plugin for ActorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(PreUpdate, (
|
||||
handle_player_death,
|
||||
));
|
||||
app.add_systems(FixedUpdate, (
|
||||
update_physics_lifeforms,
|
||||
handle_wants_maxrotation,
|
||||
|
@ -23,9 +27,11 @@ impl Plugin for ActorPlugin {
|
|||
handle_vehicle_enter_exit,
|
||||
));
|
||||
app.add_event::<VehicleEnterExitEvent>();
|
||||
app.add_event::<PlayerDiesEvent>();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Event)] pub struct PlayerDiesEvent;
|
||||
#[derive(Event)]
|
||||
pub struct VehicleEnterExitEvent {
|
||||
vehicle: Entity,
|
||||
|
@ -186,9 +192,13 @@ pub fn handle_input(
|
|||
mut q_vehicles: Query<(Entity, &mut Visibility, &Transform), (With<actor::Vehicle>, Without<actor::Player>)>,
|
||||
mut ew_conv: EventWriter<chat::StartConversationEvent>,
|
||||
mut ew_vehicle: EventWriter<VehicleEnterExitEvent>,
|
||||
mut ew_playerdies: EventWriter<PlayerDiesEvent>,
|
||||
q_player_drives: Query<Entity, With<PlayerDrivesThis>>,
|
||||
) {
|
||||
let mindist = MIN_INTERACT_DISTANCE * MIN_INTERACT_DISTANCE;
|
||||
if keyboard_input.just_pressed(settings.key_cheat_die) {
|
||||
ew_playerdies.send(PlayerDiesEvent);
|
||||
}
|
||||
if keyboard_input.just_pressed(settings.key_interact) {
|
||||
// Talking to people
|
||||
if let Ok((_player_entity, _player_actor, player)) = player.get_single() {
|
||||
|
@ -345,3 +355,26 @@ fn handle_wants_maxvelocity(
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_player_death(
|
||||
mut cmd: Commands,
|
||||
mut er_playerdies: EventReader<PlayerDiesEvent>,
|
||||
q_scenes: Query<(Entity, &SceneInstance), With<world::DespawnOnPlayerDeath>>,
|
||||
q_noscenes: Query<Entity, (With<world::DespawnOnPlayerDeath>, Without<SceneInstance>)>,
|
||||
ew_spawn: EventWriter<commands::SpawnEvent>,
|
||||
mut scene_spawner: ResMut<SceneSpawner>,
|
||||
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
|
||||
) {
|
||||
for _ in er_playerdies.read() {
|
||||
for entity in &q_noscenes {
|
||||
cmd.entity(entity).despawn();
|
||||
}
|
||||
for (entity, sceneinstance) in &q_scenes {
|
||||
cmd.entity(entity).despawn();
|
||||
scene_spawner.despawn_instance(**sceneinstance);
|
||||
}
|
||||
//cmd.run_system(commands::load_defs); // why is it so complicated to get SystemId?
|
||||
commands::load_defs(ew_spawn);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ pub fn setup_camera(
|
|||
|
||||
pub fn sync_camera_to_player(
|
||||
settings: Res<settings::Settings>,
|
||||
mut q_camera: Query<&mut Transform, With<Camera>>,
|
||||
mut q_camera: Query<&mut Transform, (With<Camera>, Without<actor::PlayerCamera>)>,
|
||||
q_playercam: Query<(&actor::Actor, &Transform), (With<actor::PlayerCamera>, Without<Camera>)>,
|
||||
) {
|
||||
if q_camera.is_empty() || q_playercam.is_empty() {
|
||||
|
|
32
src/chat.rs
32
src/chat.rs
|
@ -1,5 +1,5 @@
|
|||
use bevy::prelude::*;
|
||||
use crate::{actor, audio, hud, settings};
|
||||
use crate::{actor, audio, hud, settings, world};
|
||||
|
||||
pub struct ChatPlugin;
|
||||
impl Plugin for ChatPlugin {
|
||||
|
@ -193,12 +193,15 @@ pub fn handle_send_messages(
|
|||
.collect();
|
||||
for choice in choices {
|
||||
if choice.choice.as_str() != hud::CHOICE_NONE {
|
||||
commands.spawn(ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
});
|
||||
commands.spawn((
|
||||
ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
},
|
||||
world::DespawnOnPlayerDeath,
|
||||
));
|
||||
}
|
||||
}
|
||||
if !branch.script.is_empty() {
|
||||
|
@ -269,12 +272,15 @@ pub fn handle_conversations(
|
|||
.collect();
|
||||
for choice in choices {
|
||||
if choice.choice.as_str() != hud::CHOICE_NONE {
|
||||
commands.spawn(ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
});
|
||||
commands.spawn((
|
||||
ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
},
|
||||
world::DespawnOnPlayerDeath,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -571,7 +571,8 @@ fn spawn_entities(
|
|||
let state = &state_wrapper.0;
|
||||
if state.class == DefClass::Chat {
|
||||
if state.stores_item {
|
||||
commands.spawn(state.as_chatbranch());
|
||||
let mut chat = commands.spawn(state.as_chatbranch());
|
||||
chat.insert(world::DespawnOnPlayerDeath);
|
||||
}
|
||||
}
|
||||
else if state.class == DefClass::Actor {
|
||||
|
@ -581,6 +582,7 @@ fn spawn_entities(
|
|||
camdistance: state.camdistance,
|
||||
..default()
|
||||
});
|
||||
actor.insert(world::DespawnOnPlayerDeath);
|
||||
actor.insert(Position::from(state.pos));
|
||||
actor.insert(Rotation::from(state.rotation));
|
||||
if state.is_sphere {
|
||||
|
|
|
@ -54,6 +54,7 @@ pub struct Settings {
|
|||
pub key_cheat_adrenaline_zero: KeyCode,
|
||||
pub key_cheat_adrenaline_mid: KeyCode,
|
||||
pub key_cheat_adrenaline_max: KeyCode,
|
||||
pub key_cheat_die: KeyCode,
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
|
@ -126,6 +127,7 @@ impl Default for Settings {
|
|||
key_cheat_adrenaline_zero: KeyCode::F5,
|
||||
key_cheat_adrenaline_mid: KeyCode::F6,
|
||||
key_cheat_adrenaline_max: KeyCode::F7,
|
||||
key_cheat_die: KeyCode::KeyZ,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,6 +71,7 @@ impl Plugin for WorldPlugin {
|
|||
#[derive(Resource)] struct ActiveAsteroids(HashMap<I64Vec3, AsteroidData>);
|
||||
|
||||
#[derive(Component)] struct Asteroid;
|
||||
#[derive(Component)] pub struct DespawnOnPlayerDeath;
|
||||
|
||||
struct AsteroidData {
|
||||
entity: Entity,
|
||||
|
|
Loading…
Reference in a new issue