give planets a different, smaller marker
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parent
2cb9f10f4b
commit
2672793df4
BIN
assets/models/marker_planets.glb
Normal file
BIN
assets/models/marker_planets.glb
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@ -68,6 +68,7 @@ struct ParserState {
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is_targeted_on_startup: bool,
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is_sun: bool,
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is_moon: bool,
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is_planet: bool,
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is_point_of_interest: bool,
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orbit_distance: Option<f64>,
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orbit_object_id: Option<String>,
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@ -122,6 +123,7 @@ impl Default for ParserState {
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is_targeted_on_startup: false,
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is_sun: false,
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is_moon: false,
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is_planet: false,
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is_point_of_interest: false,
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orbit_distance: None,
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orbit_object_id: None,
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@ -290,7 +292,7 @@ pub fn load_defs(
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state.is_moon = true;
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}
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["planet", "yes"] => {
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state.is_moon = true;
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state.is_planet = true;
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}
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["sun", "yes"] => {
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state.is_sun = true;
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@ -761,7 +763,7 @@ fn spawn_entities(
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skeleton::load(ar_asset_name, &mut entitycmd, &*asset_server);
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}
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if state.is_point_of_interest {
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if state.is_point_of_interest || state.is_moon || state.is_planet {
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let mut entitycmd = commands.spawn((
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hud::PointOfInterestMarker(actor_entity),
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world::DespawnOnPlayerDeath,
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@ -773,22 +775,14 @@ fn spawn_entities(
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NotShadowCaster,
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NotShadowReceiver,
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));
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skeleton::load("point_of_interest", &mut entitycmd, &*asset_server);
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}
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if state.is_moon {
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let mut entitycmd = commands.spawn((
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hud::PointOfInterestMarker(actor_entity),
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world::DespawnOnPlayerDeath,
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hud::ToggleableHudElement,
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SpatialBundle {
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visibility: Visibility::Hidden,
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..default()
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},
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NotShadowCaster,
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NotShadowReceiver,
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));
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skeleton::load("marker_satellites", &mut entitycmd, &*asset_server);
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let model = if state.is_point_of_interest {
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"point_of_interest"
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} else if state.is_planet {
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"marker_planets"
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} else {
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"marker_satellites"
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};
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skeleton::load(model, &mut entitycmd, &*asset_server);
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}
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if state.has_ring {
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@ -46,6 +46,7 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
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"clippy_ar" => "models/clippy/ar_happy.glb#Scene0",
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"whale" => "models/whale.glb#Scene0",
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"marker_satellites" => "models/marker_satellites.glb#Scene0",
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"marker_planets" => "models/marker_planets.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
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_ => "models/error.glb#Scene0",
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}
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