better camera jitter avoidance
as described here: https://docs.rs/bevy_xpbd_3d/latest/bevy_xpbd_3d/index.html#why-does-my-camera-following-jitter
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@ -3,8 +3,8 @@ use bevy::input::mouse::MouseMotion;
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use bevy::window::PrimaryWindow;
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use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use bevy::core_pipeline::tonemapping::Tonemapping;
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use bevy::transform::TransformSystem;
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use bevy_xpbd_3d::prelude::*;
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use bevy_xpbd_3d::{PhysicsSchedule, PhysicsStepSet};
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use std::f32::consts::*;
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use crate::{settings, audio, actor};
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@ -15,7 +15,9 @@ impl Plugin for CameraControllerPlugin {
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app.add_systems(Startup, setup_camera);
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app.add_systems(Update, handle_input);
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app.add_systems(Update, manage_player_actor);
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app.add_systems(PhysicsSchedule, sync_camera_to_player.in_set(PhysicsStepSet::BroadPhase));
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app.add_systems(PostUpdate, sync_camera_to_player
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.after(PhysicsSet::Sync)
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.before(TransformSystem::TransformPropagate));
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app.add_systems(Update, update_fov);
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app.add_systems(Update, apply_input_to_player);
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}
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