better camera jitter avoidance
as described here: https://docs.rs/bevy_xpbd_3d/latest/bevy_xpbd_3d/index.html#why-does-my-camera-following-jitter
This commit is contained in:
parent
ce8f4666c5
commit
26b974ea16
|
@ -3,8 +3,8 @@ use bevy::input::mouse::MouseMotion;
|
||||||
use bevy::window::PrimaryWindow;
|
use bevy::window::PrimaryWindow;
|
||||||
use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
|
use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
|
||||||
use bevy::core_pipeline::tonemapping::Tonemapping;
|
use bevy::core_pipeline::tonemapping::Tonemapping;
|
||||||
|
use bevy::transform::TransformSystem;
|
||||||
use bevy_xpbd_3d::prelude::*;
|
use bevy_xpbd_3d::prelude::*;
|
||||||
use bevy_xpbd_3d::{PhysicsSchedule, PhysicsStepSet};
|
|
||||||
use std::f32::consts::*;
|
use std::f32::consts::*;
|
||||||
use crate::{settings, audio, actor};
|
use crate::{settings, audio, actor};
|
||||||
|
|
||||||
|
@ -15,7 +15,9 @@ impl Plugin for CameraControllerPlugin {
|
||||||
app.add_systems(Startup, setup_camera);
|
app.add_systems(Startup, setup_camera);
|
||||||
app.add_systems(Update, handle_input);
|
app.add_systems(Update, handle_input);
|
||||||
app.add_systems(Update, manage_player_actor);
|
app.add_systems(Update, manage_player_actor);
|
||||||
app.add_systems(PhysicsSchedule, sync_camera_to_player.in_set(PhysicsStepSet::BroadPhase));
|
app.add_systems(PostUpdate, sync_camera_to_player
|
||||||
|
.after(PhysicsSet::Sync)
|
||||||
|
.before(TransformSystem::TransformPropagate));
|
||||||
app.add_systems(Update, update_fov);
|
app.add_systems(Update, update_fov);
|
||||||
app.add_systems(Update, apply_input_to_player);
|
app.add_systems(Update, apply_input_to_player);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue