cargo fmt
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212f62fbc6
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@ -345,7 +345,14 @@ pub fn update_physics_lifeforms(
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time: Res<Time>,
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settings: Res<Settings>,
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id2pos: Res<game::Id2Pos>,
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mut query: Query<(&mut LifeForm, &mut HitPoints, &mut Suit, &LinearVelocity, &Position, Option<&Player>)>,
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mut query: Query<(
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&mut LifeForm,
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&mut HitPoints,
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&mut Suit,
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&LinearVelocity,
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&Position,
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Option<&Player>,
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)>,
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) {
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let d = time.delta_seconds();
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for (mut lifeform, mut hp, mut suit, velocity, pos, player) in query.iter_mut() {
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@ -691,7 +691,12 @@ pub fn apply_input_to_player(
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actor::EngineType::Monopropellant,
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sinks.get(&audio::Sfx::Thruster),
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),
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(1.0, 1.0, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
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(
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1.0,
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1.0,
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actor::EngineType::Ion,
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sinks.get(&audio::Sfx::Ion),
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),
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];
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let seconds_to_max_vol = 0.05;
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let seconds_to_min_vol = 0.05;
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30
src/menu.rs
30
src/menu.rs
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@ -488,8 +488,16 @@ pub fn update_menu(
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}
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MenuAction::ToggleAR => {
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let onoff = bool2string(settings.hud_active);
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let p = if settings.hud_active { actor::POWER_DRAIN_AR } else { 0.0 };
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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let p = if settings.hud_active {
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actor::POWER_DRAIN_AR
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} else {
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0.0
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};
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let w = if p > 0.0 {
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format!(" ({p}W)")
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} else {
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String::from("")
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};
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text.sections[i].value = format!("Augmented Reality: {onoff}{w} [TAB]\n");
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}
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MenuAction::ModLightAmp => {
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@ -508,7 +516,11 @@ pub fn update_menu(
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_ => "ERROR",
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};
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let p = actor::POWER_DRAIN_THRUSTER[prefs.thruster_boost];
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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let w = if p > 0.0 {
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format!(" ({p}W)")
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} else {
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String::from("")
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};
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text.sections[i].value = format!("Thruster Boost: {state}{w}\n");
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}
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MenuAction::ModReactor => {
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@ -519,7 +531,11 @@ pub fn update_menu(
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_ => "ERROR",
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};
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let p = actor::POWER_GAIN_REACTOR[settings.reactor_state];
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let w = if p > 0.0 { format!(" (+{p}W)") } else { String::from("") };
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let w = if p > 0.0 {
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format!(" (+{p}W)")
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} else {
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String::from("")
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};
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text.sections[i].value = format!("Reactor: {state}{w}\n");
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}
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MenuAction::ChangeARAvatar => {
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@ -541,11 +557,7 @@ pub fn update_menu(
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text.sections[i].value = format!("\nCamera: {onoff} [C]\n");
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}
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MenuAction::ToggleShadows => {
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let onoff = if settings.shadows_sun {
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"High"
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} else {
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"Low"
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};
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let onoff = if settings.shadows_sun { "High" } else { "Low" };
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text.sections[i].value = format!("Shadows: {onoff}\n");
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}
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_ => {}
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@ -232,10 +232,7 @@ pub fn pos_offset_for_orbiting_body(
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}
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/// Assumes the "front" (as seen in blender) is pointing at the orbited mass
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pub fn rotation_for_orbiting_body(
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orbit_distance: f64,
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mass: f64,
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) -> f64 {
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pub fn rotation_for_orbiting_body(orbit_distance: f64, mass: f64) -> f64 {
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if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
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let orbital_period = nature::simple_orbital_period(mass, orbit_distance);
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let now = epoch.as_secs_f64() + ORBIT_TIME_OFFSET;
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