load a skybox with stars
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assets/textures/stars_cubemap.png
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assets/textures/stars_cubemap.png
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After Width: | Height: | Size: 34 KiB |
106
src/main.rs
106
src/main.rs
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@ -1,12 +1,114 @@
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use bevy::prelude::*;
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use bevy::{
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asset::LoadState,
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core_pipeline::Skybox,
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prelude::*,
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render::{
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render_resource::{TextureViewDescriptor, TextureViewDimension},
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renderer::RenderDevice,
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texture::CompressedImageFormats,
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},
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};
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fn main() {
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App::new()
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.add_systems(Update, handle_input)
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.add_systems(Startup, setup)
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.add_systems(Update, (
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asset_loaded.after(load_cubemap_asset),
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handle_input
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))
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.add_plugins((DefaultPlugins, ))
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.run();
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}
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#[derive(Resource)]
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struct Cubemap {
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is_loaded: bool,
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index: usize,
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image_handle: Handle<Image>,
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}
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const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
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(
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"textures/stars_cubemap.png",
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CompressedImageFormats::NONE,
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),
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];
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let skybox_handle = asset_server.load(CUBEMAPS[0].0);
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// camera
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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},
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Skybox {
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image: skybox_handle.clone(),
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brightness: 150.0,
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},
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));
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commands.insert_resource(Cubemap {
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is_loaded: false,
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index: 0,
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image_handle: skybox_handle,
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});
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}
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fn load_cubemap_asset(
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mut cubemap: ResMut<Cubemap>,
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asset_server: Res<AssetServer>,
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render_device: Res<RenderDevice>,
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) {
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let supported_compressed_formats =
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CompressedImageFormats::from_features(render_device.features());
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let mut new_index = cubemap.index;
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for _ in 0..CUBEMAPS.len() {
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new_index = (new_index + 1) % CUBEMAPS.len();
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if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
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break;
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}
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info!("Skipping unsupported format: {:?}", CUBEMAPS[new_index]);
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}
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// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
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// is missing
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if new_index == cubemap.index {
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return;
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}
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cubemap.index = new_index;
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cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
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cubemap.is_loaded = false;
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}
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fn asset_loaded(
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asset_server: Res<AssetServer>,
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mut images: ResMut<Assets<Image>>,
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mut cubemap: ResMut<Cubemap>,
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mut skyboxes: Query<&mut Skybox>,
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) {
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if !cubemap.is_loaded && asset_server.load_state(&cubemap.image_handle) == LoadState::Loaded {
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info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
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let image = images.get_mut(&cubemap.image_handle).unwrap();
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// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
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// so they appear as one texture. The following code reconfigures the texture as necessary.
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if image.texture_descriptor.array_layer_count() == 1 {
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image.reinterpret_stacked_2d_as_array(image.height() / image.width());
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image.texture_view_descriptor = Some(TextureViewDescriptor {
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dimension: Some(TextureViewDimension::Cube),
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..default()
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});
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}
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for mut skybox in &mut skyboxes {
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skybox.image = cubemap.image_handle.clone();
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}
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cubemap.is_loaded = true;
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}
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}
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fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>
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