cleanup
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parent
3e8d4bf6d7
commit
2876266008
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@ -265,11 +265,9 @@ pub fn update_fade_material(
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if now > end_time {
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if now > end_time {
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material.base_color.set_alpha(data.value_end);
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material.base_color.set_alpha(data.value_end);
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commands.entity(entity).remove::<FadeMaterial>();
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commands.entity(entity).remove::<FadeMaterial>();
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}
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} else if now < data.start_time {
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else if now < data.start_time {
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material.base_color.set_alpha(data.value_start);
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material.base_color.set_alpha(data.value_start);
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}
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} else {
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else {
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let progress = ((now - data.start_time) / data.duration) as f32;
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let progress = ((now - data.start_time) / data.duration) as f32;
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let value = data.value_start + progress * (data.value_end - data.value_start);
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let value = data.value_start + progress * (data.value_end - data.value_start);
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material.base_color.set_alpha(value);
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material.base_color.set_alpha(value);
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@ -288,11 +286,9 @@ pub fn update_grow(
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if now > end_time {
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if now > end_time {
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trans.scale = Vec3::splat(data.scale_end);
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trans.scale = Vec3::splat(data.scale_end);
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commands.entity(entity).remove::<Grow3DObject>();
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commands.entity(entity).remove::<Grow3DObject>();
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}
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} else if now < data.start_time {
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else if now < data.start_time {
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trans.scale = Vec3::splat(data.scale_start);
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trans.scale = Vec3::splat(data.scale_start);
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}
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} else {
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else {
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let progress = ((now - data.start_time) / data.duration) as f32;
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let progress = ((now - data.start_time) / data.duration) as f32;
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let scale = data.scale_start + progress * (data.scale_end - data.scale_start);
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let scale = data.scale_start + progress * (data.scale_end - data.scale_start);
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trans.scale = Vec3::splat(scale);
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trans.scale = Vec3::splat(scale);
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@ -38,7 +38,10 @@ impl Plugin for WorldPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Startup, setup);
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app.add_systems(Update, handle_respawn.run_if(on_event::<RespawnEvent>()));
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app.add_systems(Update, handle_respawn.run_if(on_event::<RespawnEvent>()));
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app.add_systems(Update, handle_despawn_at.run_if(any_with_component::<DespawnAt>));
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app.add_systems(
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Update,
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handle_despawn_at.run_if(any_with_component::<DespawnAt>),
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);
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app.add_plugins(PhysicsPlugins::default());
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app.add_plugins(PhysicsPlugins::default());
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//app.add_plugins(PhysicsDebugPlugin::default());
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//app.add_plugins(PhysicsDebugPlugin::default());
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app.insert_resource(Gravity(DVec3::splat(0.0)));
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app.insert_resource(Gravity(DVec3::splat(0.0)));
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