implement command suitmod
(same as armodel
but always visible)
This commit is contained in:
parent
6e1b8d4502
commit
2a48a718b6
21
src/cmd.rs
21
src/cmd.rs
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@ -128,6 +128,7 @@ struct ParserState {
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light_brightness: f32,
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light_color: Option<Color>,
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ar_models: Vec<String>,
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suit_mod_models: Vec<String>,
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show_only_in_map_at_distance: Option<(f64, String)>,
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}
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impl Default for ParserState {
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@ -191,6 +192,7 @@ impl Default for ParserState {
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light_brightness: 0.0,
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light_color: None,
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ar_models: vec![],
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suit_mod_models: vec![],
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show_only_in_map_at_distance: None,
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}
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}
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@ -699,6 +701,9 @@ pub fn load_defs(mut ew_spawn: EventWriter<SpawnEvent>) {
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["armodel", asset_name] => {
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state.ar_models.push(asset_name.to_string());
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}
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["suitmod", asset_name] => {
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state.suit_mod_models.push(asset_name.to_string());
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}
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["targeted", "yes"] => {
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state.is_targeted_on_startup = true;
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}
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@ -1599,6 +1604,7 @@ fn spawn_entities(
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hud::AugmentedRealityOverlay {
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owner: actor_entity,
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scale: 1.0,
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always_visible: false,
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},
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world::DespawnOnPlayerDeath,
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SpatialBundle {
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@ -1610,6 +1616,21 @@ fn spawn_entities(
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load_asset(ar_asset_name.as_str(), &mut entitycmd, &*asset_server);
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}
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for ar_asset_name in &state.suit_mod_models {
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let mut entitycmd = commands.spawn((
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hud::AugmentedRealityOverlay {
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owner: actor_entity,
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scale: 1.0,
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always_visible: true,
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},
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world::DespawnOnPlayerDeath,
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SpatialBundle {
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..default()
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},
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));
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load_asset(ar_asset_name.as_str(), &mut entitycmd, &*asset_server);
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}
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if state.is_point_of_interest || state.is_moon || state.is_planet {
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let mut entitycmd = commands.spawn((
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hud::PointOfInterestMarker(actor_entity),
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38
src/hud.rs
38
src/hud.rs
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@ -105,9 +105,6 @@ impl Plugin for HudPlugin {
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.before(TransformSystem::TransformPropagate),
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),
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);
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app.insert_resource(AugmentedRealityState {
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overlays_visible: false,
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});
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app.insert_resource(Log {
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logs: VecDeque::with_capacity(LOG_MAX),
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needs_rerendering: true,
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@ -180,17 +177,13 @@ enum Gauge {
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//Integrity,
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}
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#[derive(Resource)]
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pub struct AugmentedRealityState {
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pub overlays_visible: bool,
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}
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#[derive(Component)]
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pub struct AugmentedRealityOverlayBroadcaster;
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#[derive(Component)]
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pub struct AugmentedRealityOverlay {
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pub owner: Entity,
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pub scale: f32,
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pub always_visible: bool,
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}
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#[derive(Resource)]
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@ -1230,43 +1223,27 @@ fn update_ar_overlays(
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Without<AugmentedRealityOverlay>,
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),
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>,
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mut q_overlays: Query<(
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&mut Transform,
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&mut Visibility,
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&AugmentedRealityOverlay,
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)>,
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mut q_overlays: Query<(&mut Transform, &mut Visibility, &AugmentedRealityOverlay)>,
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settings: ResMut<Settings>,
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mut state: ResMut<AugmentedRealityState>,
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) {
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let (need_activate, need_clean, need_update);
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if settings.hud_active {
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need_activate = !state.overlays_visible;
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need_clean = false;
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} else {
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need_activate = false;
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need_clean = state.overlays_visible;
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}
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need_update = settings.hud_active;
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state.overlays_visible = settings.hud_active;
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if need_update || need_clean || need_activate {
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for (mut trans, mut vis, ar) in &mut q_overlays {
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if !ar.always_visible && !settings.hud_active {
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*vis = Visibility::Hidden;
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continue;
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}
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for (owner_id, owner_trans, owner_vis) in &q_owners {
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if owner_id == ar.owner {
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*trans = *owner_trans;
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if ar.scale != 1.0 {
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trans.scale *= ar.scale;
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}
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if need_clean {
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*vis = Visibility::Hidden;
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} else {
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if ar.always_visible || settings.hud_active {
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*vis = *owner_vis;
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}
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break;
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}
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}
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}
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}
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}
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fn update_poi_overlays(
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@ -1408,6 +1385,7 @@ fn update_avatar(
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hud::AugmentedRealityOverlay {
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owner: player_entity,
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scale: model_scale,
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always_visible: false,
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},
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world::DespawnOnPlayerDeath,
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PlayerAvatar,
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