AR: avatars now receive shadows (but still do not cast any)
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@ -1389,7 +1389,6 @@ fn update_avatar(
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..default()
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..default()
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},
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},
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NotShadowCaster,
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NotShadowCaster,
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NotShadowReceiver,
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));
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));
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load_asset(model_name, &mut entitycmd, &*asset_server);
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load_asset(model_name, &mut entitycmd, &*asset_server);
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}
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}
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