bevy14: upgrade color palette usage
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b1ff21aec4
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@ -12,6 +12,7 @@
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// and manages the flow of conversations.
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use crate::prelude::*;
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use bevy::color::palettes::css;
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use bevy::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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use serde::Deserialize;
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@ -926,14 +927,14 @@ pub fn handle_chat_scripts(
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}
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::CYAN),
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class: visual::Effects::FadeIn(css::AQUA.into()),
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duration: 1.0,
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});
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}
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}
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"cryofadeout" => {
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeOut(Color::CYAN),
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class: visual::Effects::FadeOut(css::AQUA.into()),
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duration: 5.1,
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});
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}
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@ -11,6 +11,7 @@
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// This module handles player input, and coordinates interplay between other modules
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use crate::prelude::*;
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use bevy::color::palettes::css;
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use bevy::pbr::ExtendedMaterial;
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use bevy::prelude::*;
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use bevy::scene::SceneInstance;
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@ -304,21 +305,21 @@ fn handle_player_death(
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actor::DamageType::Trauma => {
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settings.death_cause = "Trauma".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::MAROON),
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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actor::DamageType::GForce => {
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settings.death_cause = "Trauma from excessive g forces".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::MAROON),
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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_ => {
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settings.death_cause = "Unknown".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::MAROON),
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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