remove unused component structs
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1 changed files with 0 additions and 2 deletions
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@ -51,8 +51,6 @@ impl Plugin for WorldPlugin {
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#[derive(Resource)] struct AsteroidUpdateTimer(Timer);
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#[derive(Resource)] struct AsteroidUpdateTimer(Timer);
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#[derive(Resource)] pub struct ActiveAsteroids(pub HashMap<I64Vec3, AsteroidData>);
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#[derive(Resource)] pub struct ActiveAsteroids(pub HashMap<I64Vec3, AsteroidData>);
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#[derive(Resource)] struct AsteroidModel1(Handle<Scene>);
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#[derive(Resource)] struct AsteroidModel2(Handle<Scene>);
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#[derive(Component)] struct Asteroid;
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#[derive(Component)] struct Asteroid;
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#[derive(Component)] pub struct DespawnOnPlayerDeath;
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#[derive(Component)] pub struct DespawnOnPlayerDeath;
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