spawn the player a bit outside the vehicle
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@ -320,7 +320,7 @@ pub fn handle_vehicle_enter_exit(
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// Exiting Vehicle
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*driver_linv = vehicle_linv.clone();
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*driver_angv = vehicle_angv.clone();
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driver_trans.translation = vehicle_trans.translation;
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driver_trans.translation = vehicle_trans.translation + Vec3::new(0.0, 0.0, 10.0);
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driver_trans.rotation = vehicle_trans.rotation;
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// NOTE: I would rather have the following line here,
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// but then, for some reason, changing driver translation
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