fix vehicle exit... maybe? seems to have a random element...
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@ -1,5 +1,4 @@
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use bevy::prelude::*;
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use bevy::transform::TransformSystem;
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use bevy_xpbd_3d::prelude::*;
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use crate::{nature, settings, actor, audio, hud};
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@ -20,9 +19,11 @@ impl Plugin for ActorPlugin {
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handle_conversations,
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handle_input,
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handle_chat_scripts,
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handle_vehicle_enter_exit.after(PhysicsSet::Sync).before(TransformSystem::TransformPropagate),
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handle_collisions,
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));
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app.add_systems(PostUpdate, (
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handle_vehicle_enter_exit,
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));
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app.add_event::<StartConversationEvent>();
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app.add_event::<SendMessageEvent>();
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app.add_event::<ChatScriptEvent>();
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