add EPSILON and EPSILON32 constants
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@ -444,11 +444,10 @@ fn handle_wants_maxrotation(
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//time: Res<Time>,
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mut query: Query<(&mut AngularVelocity, &Engine, &WantsMaxRotation)>,
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) {
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let epsilon = 0.0001;
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//let d = time.delta_seconds();
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for (mut v_ang, engine, maxrot) in &mut query {
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let total = v_ang.0.length();
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if total <= maxrot.0 + epsilon {
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if total <= maxrot.0 + EPSILON {
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if total > maxrot.0 {
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v_ang.0 = DVec3::splat(0.0);
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}
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@ -465,10 +464,9 @@ fn handle_wants_maxvelocity(
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mut query: Query<(&mut LinearVelocity, &Engine, &WantsMaxVelocity)>,
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) {
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let dt = time.delta_seconds();
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let epsilon = 0.0001;
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for (mut v, engine, maxv) in &mut query {
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let total = v.0.length();
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if total <= maxv.0 + epsilon {
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if total <= maxv.0 + EPSILON {
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if total > maxv.0 {
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v.0 = DVec3::splat(0.0);
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}
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@ -480,7 +478,7 @@ fn handle_wants_maxvelocity(
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let avg_thrust = (engine.thrust_forward + engine.thrust_back + engine.thrust_sideways) / 3.0;
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let acceleration = (avg_thrust * dt) as f64 * -v.0;
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v.0 += acceleration;
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if v.0.length() + epsilon < acceleration.length() {
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if v.0.length() + EPSILON < acceleration.length() {
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v.0 = DVec3::splat(0.0);
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}
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}
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@ -195,10 +195,9 @@ pub fn update_map_camera(
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// NOTE: we need to subtract a bit from PI/2, otherwise the "up"
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// direction parameter for the Transform.look_at function is ambiguous
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// at the extreme values and the orientation will flicker back/forth.
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let epsilon = 0.001;
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let min_zoom: f64 = target_trans.scale.x as f64 * 2.0;
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let max_zoom: f64 = 17e18; // at this point, camera starts glitching
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mapcam.pitch = (mapcam.pitch + mouse_delta.y as f64 / 180.0 * settings.mouse_sensitivity as f64).clamp(-PI64 / 2.0 + epsilon, PI64 / 2.0 - epsilon);
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mapcam.pitch = (mapcam.pitch + mouse_delta.y as f64 / 180.0 * settings.mouse_sensitivity as f64).clamp(-PI64 / 2.0 + EPSILON, PI64 / 2.0 - EPSILON);
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mapcam.yaw += mouse_delta.x as f64 / 180.0 * settings.mouse_sensitivity as f64;
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// Reset movement offset if target changes
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@ -8,10 +8,13 @@
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// Various common functions
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// Various common functions and constants
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use bevy::prelude::*;
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pub const EPSILON32: f32 = 1e-9;
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pub const EPSILON: f64 = 1e-9;
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#[inline]
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pub fn bool2vis(boolean: bool) -> bevy::prelude::Visibility {
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if boolean {
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