rename skeleton.rs to load.rs
This commit is contained in:
parent
10acb83b83
commit
3c52a10a6d
|
@ -15,7 +15,7 @@ use bevy::prelude::*;
|
||||||
use bevy_xpbd_3d::prelude::*;
|
use bevy_xpbd_3d::prelude::*;
|
||||||
use bevy::math::DVec3;
|
use bevy::math::DVec3;
|
||||||
use bevy::pbr::{NotShadowCaster, NotShadowReceiver};
|
use bevy::pbr::{NotShadowCaster, NotShadowReceiver};
|
||||||
use crate::{actor, camera, chat, hud, nature, shading, skeleton, var, world};
|
use crate::{actor, camera, chat, hud, load, nature, shading, var, world};
|
||||||
use regex::Regex;
|
use regex::Regex;
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
use std::f64::consts::PI as PI64;
|
use std::f64::consts::PI as PI64;
|
||||||
|
@ -611,7 +611,7 @@ fn spawn_entities(
|
||||||
transform: Transform::from_scale(scale),
|
transform: Transform::from_scale(scale),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
skeleton::load(model.as_str(), &mut actor, &*asset_server);
|
load::load(model.as_str(), &mut actor, &*asset_server);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Physics Parameters
|
// Physics Parameters
|
||||||
|
@ -788,7 +788,7 @@ fn spawn_entities(
|
||||||
NotShadowCaster,
|
NotShadowCaster,
|
||||||
NotShadowReceiver,
|
NotShadowReceiver,
|
||||||
));
|
));
|
||||||
skeleton::load(ar_asset_name, &mut entitycmd, &*asset_server);
|
load::load(ar_asset_name, &mut entitycmd, &*asset_server);
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.is_point_of_interest || state.is_moon || state.is_planet {
|
if state.is_point_of_interest || state.is_moon || state.is_planet {
|
||||||
|
@ -810,7 +810,7 @@ fn spawn_entities(
|
||||||
} else {
|
} else {
|
||||||
"marker_satellites"
|
"marker_satellites"
|
||||||
};
|
};
|
||||||
skeleton::load(model, &mut entitycmd, &*asset_server);
|
load::load(model, &mut entitycmd, &*asset_server);
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.has_ring {
|
if state.has_ring {
|
||||||
|
|
|
@ -22,6 +22,7 @@ impl Plugin for EffectsPlugin {
|
||||||
app.add_systems(Update, spawn_effects);
|
app.add_systems(Update, spawn_effects);
|
||||||
app.add_systems(Update, update_fadein);
|
app.add_systems(Update, update_fadein);
|
||||||
app.add_systems(Update, update_fadeout);
|
app.add_systems(Update, update_fadeout);
|
||||||
|
app.add_systems(Update, play_animations);
|
||||||
// Blackout disabled for now
|
// Blackout disabled for now
|
||||||
//app.add_systems(Update, update_blackout);
|
//app.add_systems(Update, update_blackout);
|
||||||
app.add_event::<SpawnEffectEvent>();
|
app.add_event::<SpawnEffectEvent>();
|
||||||
|
@ -165,6 +166,16 @@ pub fn update_fadeout(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn play_animations(
|
||||||
|
mut players: Query<&mut AnimationPlayer, Added<AnimationPlayer>>,
|
||||||
|
asset_server: Res<AssetServer>,
|
||||||
|
) {
|
||||||
|
for mut player in &mut players {
|
||||||
|
let animation = asset_server.load("models/suit_v2/suit_v2.glb#Animation0");
|
||||||
|
player.play(animation.clone()).repeat();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Blackout disabled for now
|
// Blackout disabled for now
|
||||||
//pub fn update_blackout(
|
//pub fn update_blackout(
|
||||||
// mut q_effect: Query<&mut BackgroundColor, With<BlackOutOverlay>>,
|
// mut q_effect: Query<&mut BackgroundColor, With<BlackOutOverlay>>,
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
//
|
//
|
||||||
// This module manages the heads-up display and augmented reality overlays.
|
// This module manages the heads-up display and augmented reality overlays.
|
||||||
|
|
||||||
use crate::{actor, audio, camera, chat, nature, skeleton, var};
|
use crate::{actor, audio, camera, chat, nature, load, var};
|
||||||
use bevy::pbr::{NotShadowCaster, NotShadowReceiver};
|
use bevy::pbr::{NotShadowCaster, NotShadowReceiver};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
|
use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
|
||||||
|
@ -612,7 +612,7 @@ fn setup(
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
skeleton::load("selectagon", &mut entitycmd, &*asset_server);
|
load::load("selectagon", &mut entitycmd, &*asset_server);
|
||||||
|
|
||||||
ew_updateoverlays.send(UpdateOverlayVisibility);
|
ew_updateoverlays.send(UpdateOverlayVisibility);
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,18 +8,11 @@
|
||||||
// + + + ███
|
// + + + ███
|
||||||
// + ▀████████████████████████████████████████████████████▀
|
// + ▀████████████████████████████████████████████████████▀
|
||||||
//
|
//
|
||||||
// This module manages model loading and animation.
|
// This module manages asset loading.
|
||||||
|
|
||||||
use bevy::ecs::system::EntityCommands;
|
use bevy::ecs::system::EntityCommands;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
pub struct SkeletonPlugin;
|
|
||||||
impl Plugin for SkeletonPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_systems(Update, play_animations);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn asset_name_to_path(name: &str) -> &'static str {
|
pub fn asset_name_to_path(name: &str) -> &'static str {
|
||||||
match name {
|
match name {
|
||||||
"suitv2" => "models/suit_v2/suit_v2.glb#Scene0",
|
"suitv2" => "models/suit_v2/suit_v2.glb#Scene0",
|
||||||
|
@ -71,13 +64,3 @@ pub fn load_scene_by_path(
|
||||||
asset_server.load(&path_string)
|
asset_server.load(&path_string)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn play_animations(
|
|
||||||
mut players: Query<&mut AnimationPlayer, Added<AnimationPlayer>>,
|
|
||||||
asset_server: Res<AssetServer>,
|
|
||||||
) {
|
|
||||||
for mut player in &mut players {
|
|
||||||
let animation = asset_server.load("models/suit_v2/suit_v2.glb#Animation0");
|
|
||||||
player.play(animation.clone()).repeat();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -19,7 +19,7 @@ mod commands;
|
||||||
mod effects;
|
mod effects;
|
||||||
mod hud;
|
mod hud;
|
||||||
mod shading;
|
mod shading;
|
||||||
mod skeleton;
|
mod load;
|
||||||
mod var;
|
mod var;
|
||||||
mod world;
|
mod world;
|
||||||
|
|
||||||
|
@ -132,7 +132,6 @@ impl Plugin for OutFlyPlugin {
|
||||||
effects::EffectsPlugin,
|
effects::EffectsPlugin,
|
||||||
hud::HudPlugin,
|
hud::HudPlugin,
|
||||||
shading::ShadingPlugin,
|
shading::ShadingPlugin,
|
||||||
skeleton::SkeletonPlugin,
|
|
||||||
world::WorldPlugin,
|
world::WorldPlugin,
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
//
|
//
|
||||||
// This module populates the world with stars and asteroids.
|
// This module populates the world with stars and asteroids.
|
||||||
|
|
||||||
use crate::{actor, hud, nature, shading, skeleton};
|
use crate::{actor, hud, load, nature, shading};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::math::{DVec3, I64Vec3};
|
use bevy::math::{DVec3, I64Vec3};
|
||||||
use bevy::scene::{InstanceId, SceneInstance};
|
use bevy::scene::{InstanceId, SceneInstance};
|
||||||
|
@ -322,7 +322,7 @@ fn spawn_despawn_asteroids(
|
||||||
},
|
},
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
skeleton::load(model, &mut entity_commands, &*asset_server);
|
load::load(model, &mut entity_commands, &*asset_server);
|
||||||
db.0.insert(origin, AsteroidData {
|
db.0.insert(origin, AsteroidData {
|
||||||
entity: entity_commands.id(),
|
entity: entity_commands.id(),
|
||||||
//viewdistance: 99999999.0,
|
//viewdistance: 99999999.0,
|
||||||
|
|
Loading…
Reference in a new issue