WIP crisper camera controls (implement matching velocity)

This commit is contained in:
yuni 2024-11-17 00:14:45 +01:00
parent 51059a2856
commit 3cef44c4b2

View file

@ -823,14 +823,20 @@ fn handle_wants_acceleration(
if let (Some(mut engine), Some(accel)) = (engine, accel) {
let mut delta_v = DVec3::ZERO;
let boost = engine.current_boost_factor;
engine.currently_matching_velocity = false;
if accel.brake {
if let Some(target_v) = closest_map.get(&entity) {
**v = *target_v;
thruster_on = true;
delta_v = *target_v - v.0;
if delta_v.length_squared() > 0.003 {
engine.currently_matching_velocity = true;
thruster_on = true;
}
}
} else if accel.direction != DVec3::ZERO {
delta_v = (trans.rotation * accel.direction.as_vec3()).as_dvec3();
}
if accel.direction != DVec3::ZERO {
delta_v += (trans.rotation * accel.direction.as_vec3()).as_dvec3();
}
if delta_v.length_squared() > 0.003 {
@ -853,7 +859,7 @@ fn handle_wants_acceleration(
* engine.current_boost_factor;
// Apply acceleration to velocity
**v += delta_v * engine_factor * dt as f64;
**v += delta_v.normalize() * engine_factor * dt as f64;
// Visual effect
if engine.engine_type == EngineType::Monopropellant {