tweak asteroid parameters
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parent
bbad89e1fb
commit
3f89826acb
13
src/world.rs
13
src/world.rs
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@ -166,16 +166,17 @@ pub fn setup(
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fn generate_asteroids(
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mut db: ResMut<AsteroidDatabase>,
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) {
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let maxdist = 4;
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let maxdist = 30;
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let maxdist_orthogonal = maxdist / 4;
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let pi = PI as f64;
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let player_x: f64 = -300000.0;
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let player_y: f64 = 0.0;
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let player_z: f64 = -500000.0;
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for i in -maxdist..maxdist {
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for j in -maxdist..maxdist {
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for k in -maxdist..maxdist {
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let offset: f64 = 500.0;
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let dist: f64 = 8e3;
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for i in -maxdist..maxdist {
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for j in -maxdist_orthogonal..maxdist_orthogonal {
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for k in -maxdist..maxdist {
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let wobble: f64 = dist/2.0;
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let (i, j, k) = (i as f64, j as f64, k as f64);
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db.0.push(AsteroidData {
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@ -216,7 +217,7 @@ fn spawn_despawn_asteroids(
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let mut despawned = 0;
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for asteroid in &mut db.0 {
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let dist = player.distance(asteroid.pos);
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let should_spawn = dist < 10000.0;
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let should_spawn = dist < 50000.0;
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if should_spawn == asteroid.is_spawned {
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continue; // Nothing to do
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}
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@ -249,7 +250,7 @@ fn spawn_despawn_asteroids(
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Asteroid,
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));
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if ASTEROIDS_ARE_SPHERES {
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let sphere_handle = meshes.add(Sphere::default().mesh().uv(128, 128));
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let sphere_handle = meshes.add(Sphere::default());
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let sphere_material_handle = materials.add(StandardMaterial {
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base_color: Color::rgb(0.4, 0.4, 0.4),
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perceptual_roughness: 1.0,
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