delete src/chat_old.rs (\o/)
This commit is contained in:
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0b22494751
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406
src/chat_old.rs
406
src/chat_old.rs
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@ -1,406 +0,0 @@
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use bevy::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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use bevy::math::DVec3;
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use crate::{actor, audio, hud, settings, world, effects};
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pub struct ChatPlugin;
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impl Plugin for ChatPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<ChatBranch>();
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app.add_systems(Update, (
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handle_new_conversations,
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handle_reply_keys,
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handle_send_messages,
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handle_conversations,
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handle_chat_scripts,
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));
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app.add_systems(PostUpdate, despawn_old_choices);
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app.add_event::<StartConversationEvent>();
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app.add_event::<SendMessageEvent>();
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app.add_event::<ChatScriptEvent>();
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}
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}
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#[derive(Event)]
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pub struct StartConversationEvent {
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pub talker: Talker,
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}
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#[derive(Event)]
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pub struct SendMessageEvent {
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pub conv_id: String,
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pub conv_label: String,
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pub text: String,
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}
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#[derive(Event)]
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pub struct ChatScriptEvent {
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name: String,
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param: String,
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param2: String,
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}
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#[derive(Debug)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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pub struct ChatBranch {
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pub id: String,
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pub name: String,
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pub label: String,
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pub delay: f64,
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pub sound: String,
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pub level: String,
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pub reply: String,
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pub goto: String,
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pub choice: String,
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pub script: String,
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pub script_parameter: String,
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pub script_parameter2: String,
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}
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#[derive(Component)]
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pub struct Chat {
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pub id: String,
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pub label: String,
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pub timer: f64,
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}
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#[derive(Component)]
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pub struct ChoiceAvailable {
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pub conv_id: String,
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pub conv_label: String,
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pub recipient: String,
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pub text: String,
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}
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#[derive(Component)]
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#[derive(Clone)]
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pub struct Talker {
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pub pronoun: String,
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pub conv_id: String,
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}
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impl Default for Talker { fn default() -> Self { Self {
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pronoun: "they/them".to_string(),
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conv_id: "error".to_string(),
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}}}
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pub fn handle_new_conversations(
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mut commands: Commands,
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mut er_conv: EventReader<StartConversationEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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q_conv: Query<&Chat>,
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time: Res<Time>,
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) {
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let label = "INIT";
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for event in er_conv.read() {
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// check for existing chats with this id
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let id = &event.talker.conv_id;
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let chats: Vec<&Chat> = q_conv.iter().filter(|c| c.id == *id).collect();
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if chats.len() > 0 {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Ping));
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continue;
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}
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// no existing chats yet, let's create a new one
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commands.spawn((
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Chat {
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id: id.to_string(),
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label: label.to_string(),
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timer: time.elapsed_seconds_f64(),
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},
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world::DespawnOnPlayerDeath,
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));
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break;
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}
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}
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fn handle_reply_keys(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: ResMut<settings::Settings>,
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q_choices: Query<&ChoiceAvailable>,
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mut evwriter_sendmsg: EventWriter<SendMessageEvent>,
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mut evwriter_sfx: EventWriter<audio::PlaySfxEvent>,
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) {
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let mut selected_choice = 1;
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'outer: for key in settings.get_reply_keys() {
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if keyboard_input.just_pressed(key) {
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let mut count = 1;
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for choice in &q_choices {
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if count == selected_choice {
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evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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evwriter_sendmsg.send(SendMessageEvent {
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conv_id: choice.conv_id.clone(),
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conv_label: choice.conv_label.clone(),
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text: choice.text.clone(),
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});
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break 'outer;
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}
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count += 1;
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}
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}
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selected_choice += 1;
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}
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}
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pub fn handle_send_messages(
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mut commands: Commands,
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mut er_sendmsg: EventReader<SendMessageEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_chatscript: EventWriter<ChatScriptEvent>,
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mut q_conv: Query<(Entity, &mut Chat)>,
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time: Res<Time>,
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chat_branches: Query<&ChatBranch>,
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mut log: ResMut<hud::Log>,
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) {
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let now = time.elapsed_seconds_f64();
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for event in er_sendmsg.read() {
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for (entity, mut chat) in &mut q_conv {
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if chat.id != event.conv_id {
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continue;
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}
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if event.conv_label == "EXIT" {
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info!("Despawning chat.");
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commands.entity(entity).despawn();
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continue;
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}
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let branches: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == event.conv_id
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&& branch.label == event.conv_label
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&& branch.choice == event.text)
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.collect();
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if branches.len() != 1 {
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error!("Expected 1 branch with ID '{}', label '{}', choice '{}', but got {}! Aborting conversation.", event.conv_id, event.conv_label, event.text, branches.len());
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continue;
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}
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let branch = branches[0];
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// TODO despawn the choices
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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"warn" => log.warning(branch.reply.clone()),
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_ => (),
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}
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}
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chat.label = branch.goto.clone();
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chat.timer = now + branch.delay;
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if branch.sound != "" {
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let sfx = audio::str2sfx(branch.sound.as_str());
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ew_sfx.send(audio::PlaySfxEvent(sfx));
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}
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let choices: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id && branch.label == chat.label)
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.collect();
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for choice in choices {
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if choice.choice.as_str() != hud::CHOICE_NONE {
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commands.spawn((
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ChoiceAvailable {
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conv_id: choice.id.clone(),
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conv_label: choice.label.clone(),
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recipient: choice.name.clone(),
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text: choice.choice.clone(),
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},
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world::DespawnOnPlayerDeath,
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));
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}
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}
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if !branch.script.is_empty() {
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ew_chatscript.send(ChatScriptEvent {
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name: branch.script.clone(),
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param: branch.script_parameter.clone(),
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param2: branch.script_parameter2.clone(),
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});
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}
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}
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break; // let's only handle one of these per frame
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}
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}
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pub fn handle_conversations(
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mut commands: Commands,
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mut log: ResMut<hud::Log>,
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mut q_conv: Query<(Entity, &mut Chat)>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_chatscript: EventWriter<ChatScriptEvent>,
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time: Res<Time>,
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chat_branches: Query<&ChatBranch>, // TODO: use Table for faster iteration?
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) {
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let now = time.elapsed_seconds_f64();
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for (entity, mut chat) in &mut q_conv {
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if chat.label == "EXIT" {
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info!("Despawning chat.");
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commands.entity(entity).despawn();
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continue;
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}
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if now < chat.timer {
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continue;
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}
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let branches: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id
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&& branch.label == chat.label
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&& branch.choice == "")
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.collect();
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if branches.len() != 1 {
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error!("Expected 1 branch with ID '{}' and label '{}', but got {}! Aborting conversation.", chat.id, chat.label, branches.len());
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continue;
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}
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let branch = branches[0];
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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"warn" => log.warning(branch.reply.clone()),
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_ => (),
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}
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}
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if chat.label == "EXIT" {
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// TODO: isn't this dead code?
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continue;
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}
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chat.label = branch.goto.clone();
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if branch.sound != "" {
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let sfx = audio::str2sfx(branch.sound.as_str());
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ew_sfx.send(audio::PlaySfxEvent(sfx));
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}
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chat.timer = now + branch.delay;
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let choices: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id && branch.label == chat.label)
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.collect();
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for choice in choices {
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if choice.choice.as_str() != hud::CHOICE_NONE {
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commands.spawn((
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ChoiceAvailable {
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conv_id: choice.id.clone(),
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conv_label: choice.label.clone(),
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recipient: choice.name.clone(),
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text: choice.choice.clone(),
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},
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world::DespawnOnPlayerDeath,
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));
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}
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}
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if !branch.script.is_empty() {
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ew_chatscript.send(ChatScriptEvent {
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name: branch.script.clone(),
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param: branch.script_parameter.clone(),
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param2: branch.script_parameter2.clone(),
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});
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}
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}
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}
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pub fn handle_chat_scripts(
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mut er_chatscript: EventReader<ChatScriptEvent>,
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mut q_actor: Query<(&mut actor::Actor, &mut actor::Suit), Without<actor::Player>>,
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mut q_player: Query<(&mut actor::Actor, &mut actor::Suit, &mut actor::ExperiencesGForce), With<actor::Player>>,
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mut q_playercam: Query<(&mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_effect: EventWriter<effects::SpawnEffectEvent>,
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) {
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for script in er_chatscript.read() {
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match script.name.as_str() {
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"refilloxygen" => if let Ok(mut amount) = script.param.parse::<f32>() {
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for (_, mut suit, _) in q_player.iter_mut() {
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if script.param2.is_empty() {
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suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
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}
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else {
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let mut found_other = false;
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info!("param2={}", script.param2);
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for (other_actor, mut other_suit) in q_actor.iter_mut() {
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if !other_actor.id.is_empty() {
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info!("ID={}", other_actor.id);
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}
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if other_actor.id == script.param2 {
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found_other = true;
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amount = amount
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.clamp(0.0, other_suit.oxygen)
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.clamp(0.0, suit.oxygen_max - suit.oxygen);
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other_suit.oxygen = other_suit.oxygen - amount;
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suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
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break;
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}
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}
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if !found_other {
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error!("Script error: could not find actor with ID `{}`", script.param2);
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}
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}
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}
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} else {
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error!("Invalid parameter for command `{}`: `{}`", script.name, script.param);
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}
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"cryotrip" => {
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if script.param.is_empty() {
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error!("Chat script cryotrip needs a parameter");
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}
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else {
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if let Ok((mut pos, mut v)) = q_playercam.get_single_mut() {
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if script.param == "oscillation".to_string() {
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*pos = Position(DVec3::new(147e6, 165e6, 336e6));
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v.0 = DVec3::ZERO;
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}
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else if script.param == "metisprime".to_string() {
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*pos = Position(DVec3::new(27643e3, -47e3, -124434e3));
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v.0 = DVec3::ZERO;
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}
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else if script.param == "serenity".to_string() {
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*pos = Position(DVec3::new(-121095e3, 582e3, -190816e3));
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v.0 = DVec3::ZERO;
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}
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else {
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error!("Invalid destination for cryotrip chat script: '{}'", script.param);
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}
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}
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if let Ok((_, mut suit, mut gforce)) = q_player.get_single_mut() {
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suit.oxygen = suit.oxygen_max;
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gforce.ignore_gforce_seconds = 1.0;
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}
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(effects::SpawnEffectEvent {
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class: effects::Effects::FadeIn(Color::CYAN),
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duration: 1.0,
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});
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}
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}
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"cryofadeout" => {
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ew_effect.send(effects::SpawnEffectEvent {
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class: effects::Effects::FadeOut(Color::CYAN),
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duration: 5.1,
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});
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}
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_ => {
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let script_name = &script.name;
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error!("Error, undefined chat script {script_name}");
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}
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}
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}
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}
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fn despawn_old_choices(
|
|
||||||
mut commands: Commands,
|
|
||||||
q_conv: Query<&Chat>,
|
|
||||||
q_choices: Query<(Entity, &ChoiceAvailable)>,
|
|
||||||
) {
|
|
||||||
let chats: Vec<&Chat> = q_conv.iter().collect();
|
|
||||||
'outer: for (entity, choice) in &q_choices {
|
|
||||||
// Let's see if this choice still has a chat in the appropriate state
|
|
||||||
for chat in &chats {
|
|
||||||
if choice.conv_id == chat.id && choice.conv_label == chat.label {
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Despawn the choice, since no matching chat was found
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in a new issue