animate suit
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bc9ff6b7a6
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@ -11,6 +11,13 @@
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use bevy::ecs::system::EntityCommands;
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use bevy::prelude::*;
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pub struct SkeletonPlugin;
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impl Plugin for SkeletonPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, animate_skeleton_parts);
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}
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}
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pub fn asset_name_to_path(name: &str) -> &'static str {
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match name {
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"suit" => "models/suit_with_collider.glb#Scene0",
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@ -105,14 +112,8 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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}
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}
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pub struct SkeletonPlugin;
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impl Plugin for SkeletonPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, animate_skeleton_parts);
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}
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}
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#[derive(Component)] pub struct SkeletonLimb;
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#[derive(Component)] pub struct MirroredLimb;
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pub enum SkeletonDef {
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Human(HumanDef)
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}
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@ -178,6 +179,9 @@ pub fn load(
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..default()
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}
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));
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if limb.mirror {
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parent_limb.insert(MirroredLimb);
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}
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if !limb.children.is_empty() {
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parent_limb.with_children(|parent| {
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for child_limb in limb.children {
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@ -186,7 +190,7 @@ pub fn load(
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} else {
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Quat::IDENTITY
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};
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parent.spawn((
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let mut entity_commands = parent.spawn((
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child_limb.class,
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SceneBundle {
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scene: load_scene_by_path(child_limb.path.as_str(), asset_server),
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@ -194,6 +198,9 @@ pub fn load(
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..default()
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}
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));
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if child_limb.mirror {
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entity_commands.insert(MirroredLimb);
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}
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}
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});
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}
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@ -233,5 +240,62 @@ pub fn _build_body(
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}
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pub fn animate_skeleton_parts(
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time: Res<Time>,
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mut q_limb: Query<(&mut Transform, &Limb, Option<&MirroredLimb>)>,
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) {
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let t = time.elapsed_seconds();
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for (mut trans, limb, mirror) in &mut q_limb {
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let mirror = mirror.is_some();
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let m = {|angle| if mirror { 180f32 + angle } else { angle }};
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let mut rot = {|x: f32, y: f32, z: f32|
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trans.rotation = Quat::from_euler(EulerRot::XYZ,
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x.to_radians(), y.to_radians(), z.to_radians())
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};
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// x: lean head forward/backward
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// y: close/open arms together in front of the torso
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// z: spread legs sidewards
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match limb {
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Limb::UpperArmRight => rot(
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0.0,
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m(40.0 + 5.0 * (t * 0.5).sin()),
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20.0 + 10.0 * (t * 0.5).sin(),
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),
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Limb::UpperArmLeft => rot(
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0.0,
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m(-(40.0 + 5.0 * (t * 0.5).sin())),
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20.0 + 10.0 * (t * 0.5).sin(),
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),
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Limb::LowerArmRight => rot(
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0.0,
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m(20.0),
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-20.0,
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),
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Limb::LowerArmLeft => rot(
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0.0,
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m(-20.0),
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-20.0,
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),
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Limb::UpperLegRight => rot(
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-30.0 + 10.0 * (t * 0.5).sin(),
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0.0,
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-25.0 + 2.5 * (t * 0.5).cos(),
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),
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Limb::UpperLegLeft => rot(
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-30.0 + 10.0 * (t * 0.5).sin(),
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0.0,
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25.0 - 2.5 * (t * 0.5).cos(),
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),
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Limb::LowerLegRight => rot(
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30.0,
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0.0,
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0.0,
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),
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Limb::LowerLegLeft => rot(
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30.0,
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0.0,
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0.0,
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),
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_ => {},
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}
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}
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}
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