camera: tweak sounds of engine and reaction wheel

This commit is contained in:
yuni 2024-09-15 05:11:57 +02:00
parent 0dd0474bb0
commit 45a58ac350

View file

@ -640,11 +640,12 @@ pub fn apply_input_to_player(
// Play sound effects
if let Some(sink) = sinks.get(&audio::Sfx::ElectricMotor) {
let reactionwheel_volume = 1.5;
let volume = sink.volume();
let speed = sink.speed();
let action = pitch_yaw_rot.length_squared().powf(0.2) * 0.0005;
if play_reactionwheel_sound && !settings.mute_sfx && bike.is_some() {
sink.set_volume((volume + action).clamp(0.0, 1.0));
sink.set_volume(reactionwheel_volume * (volume + action).clamp(0.0, 1.0));
sink.set_speed((speed + action * 0.2).clamp(0.2, 0.5));
sink.play()
} else {
@ -658,11 +659,11 @@ pub fn apply_input_to_player(
}
let sinks = vec![
(
1.2,
1.0,
actor::EngineType::Monopropellant,
sinks.get(&audio::Sfx::Thruster),
),
(1.4, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
(1.0, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
];
let seconds_to_max_vol = 0.05;
let seconds_to_min_vol = 0.05;