less frequent updating of speedometer, dashboard, gauges
This commit is contained in:
parent
406bd79877
commit
4b9ed44dd4
12
src/hud.rs
12
src/hud.rs
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@ -607,21 +607,29 @@ fn setup(
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}
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}
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fn update_dashboard(
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fn update_dashboard(
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timer: ResMut<FPSUpdateTimer>,
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mut q_flashlight: Query<&mut Visibility, With<DashboardFlashlight>>,
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mut q_flashlight: Query<&mut Visibility, With<DashboardFlashlight>>,
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settings: Res<var::Settings>,
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settings: Res<var::Settings>,
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) {
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) {
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if !timer.0.just_finished() {
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return;
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}
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for mut vis in &mut q_flashlight {
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for mut vis in &mut q_flashlight {
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*vis = bool2vis(settings.flashlight_active);
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*vis = bool2vis(settings.flashlight_active);
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}
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}
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}
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}
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fn update_speedometer(
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fn update_speedometer(
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timer: ResMut<FPSUpdateTimer>,
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q_camera: Query<&LinearVelocity, With<actor::PlayerCamera>>,
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q_camera: Query<&LinearVelocity, With<actor::PlayerCamera>>,
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q_target: Query<&LinearVelocity, With<IsTargeted>>,
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q_target: Query<&LinearVelocity, With<IsTargeted>>,
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mut q_speedometer: Query<&mut Style, (With<Speedometer>, Without<Speedometer2>)>,
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mut q_speedometer: Query<&mut Style, (With<Speedometer>, Without<Speedometer2>)>,
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mut q_speedometer2: Query<&mut Style, (With<Speedometer2>, Without<Speedometer>)>,
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mut q_speedometer2: Query<&mut Style, (With<Speedometer2>, Without<Speedometer>)>,
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mut q_node_speed: Query<&mut Text, With<NodeSpeedometerText>>,
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mut q_node_speed: Query<&mut Text, With<NodeSpeedometerText>>,
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) {
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) {
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if !timer.0.just_finished() {
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return;
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}
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if let Ok(cam_v) = q_camera.get_single() {
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if let Ok(cam_v) = q_camera.get_single() {
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let speed = cam_v.length();
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let speed = cam_v.length();
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@ -659,10 +667,14 @@ fn update_speedometer(
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}
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}
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fn update_gauges(
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fn update_gauges(
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timer: ResMut<FPSUpdateTimer>,
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q_player: Query<(&actor::HitPoints, &actor::Suit), With<actor::Player>>,
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q_player: Query<(&actor::HitPoints, &actor::Suit), With<actor::Player>>,
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mut q_gauges: Query<(&mut Style, &mut BackgroundColor, &Gauge, &GaugeLength)>,
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mut q_gauges: Query<(&mut Style, &mut BackgroundColor, &Gauge, &GaugeLength)>,
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settings: Res<var::Settings>,
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settings: Res<var::Settings>,
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) {
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) {
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if !timer.0.just_finished() {
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return;
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}
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let player = q_player.get_single();
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let player = q_player.get_single();
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if player.is_err() { return; }
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if player.is_err() { return; }
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let (hp, suit) = player.unwrap();
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let (hp, suit) = player.unwrap();
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