simplify skybox code
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parent
94d9d15705
commit
50e731a3ca
49
src/world.rs
49
src/world.rs
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@ -2,43 +2,27 @@ use crate::camera;
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use bevy::prelude::*;
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use bevy::core_pipeline::Skybox;
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use bevy::asset::LoadState;
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use bevy::render::{
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render_resource::{TextureViewDescriptor, TextureViewDimension},
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renderer::RenderDevice,
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texture::CompressedImageFormats,
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};
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use bevy::render::render_resource::{TextureViewDescriptor, TextureViewDimension};
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#[derive(Resource)]
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pub struct Cubemap {
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is_loaded: bool,
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index: usize,
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image_handle: Handle<Image>,
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}
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const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
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(
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"textures/stars_cubemap.png",
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CompressedImageFormats::NONE,
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),
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];
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const CUBEMAP_PATH: &str = "textures/stars_cubemap.png";
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pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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let skybox_handle = asset_server.load(CUBEMAPS[0].0);
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let skybox_handle = asset_server.load(CUBEMAP_PATH);
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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},
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camera::CameraController::default(),
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Skybox {
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image: asset_server.load(CUBEMAPS[0].0).clone(),
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brightness: 150.0,
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},
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));
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commands.spawn((
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Skybox {
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image: skybox_handle.clone(),
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brightness: 150.0,
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@ -46,7 +30,6 @@ pub fn setup(
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));
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commands.insert_resource(Cubemap {
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is_loaded: false,
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index: 0,
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image_handle: skybox_handle,
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});
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}
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@ -54,32 +37,11 @@ pub fn setup(
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pub fn load_cubemap_asset(
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mut cubemap: ResMut<Cubemap>,
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asset_server: Res<AssetServer>,
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render_device: Res<RenderDevice>,
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) {
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let supported_compressed_formats =
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CompressedImageFormats::from_features(render_device.features());
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let mut new_index = cubemap.index;
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for _ in 0..CUBEMAPS.len() {
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new_index = (new_index + 1) % CUBEMAPS.len();
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if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
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break;
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}
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info!("Skipping unsupported format: {:?}", CUBEMAPS[new_index]);
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}
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// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
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// is missing
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if new_index == cubemap.index {
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return;
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}
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cubemap.index = new_index;
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cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
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cubemap.image_handle = asset_server.load(CUBEMAP_PATH);
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cubemap.is_loaded = false;
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}
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pub fn asset_loaded(
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asset_server: Res<AssetServer>,
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mut images: ResMut<Assets<Image>>,
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@ -87,10 +49,7 @@ pub fn asset_loaded(
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mut skyboxes: Query<&mut Skybox>,
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) {
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if !cubemap.is_loaded && asset_server.load_state(&cubemap.image_handle) == LoadState::Loaded {
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info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
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let image = images.get_mut(&cubemap.image_handle).unwrap();
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// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
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// so they appear as one texture. The following code reconfigures the texture as necessary.
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if image.texture_descriptor.array_layer_count() == 1 {
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image.reinterpret_stacked_2d_as_array(image.height() / image.width());
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image.texture_view_descriptor = Some(TextureViewDescriptor {
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