add extra-bright flash light mode
This commit is contained in:
parent
bb539c00cc
commit
5104f2bbcf
|
@ -23,8 +23,8 @@ const MAX_TRANSMISSION_DISTANCE: f32 = 100.0;
|
||||||
const MAX_INTERACT_DISTANCE: f32 = 50.0;
|
const MAX_INTERACT_DISTANCE: f32 = 50.0;
|
||||||
pub const POWER_DRAIN_THRUSTER: [f32; 3] = [3e6, 3e6, 0.0];
|
pub const POWER_DRAIN_THRUSTER: [f32; 3] = [3e6, 3e6, 0.0];
|
||||||
pub const THRUSTER_BOOST_FACTOR: [f64; 3] = [3.0, 3.0, 0.0];
|
pub const THRUSTER_BOOST_FACTOR: [f64; 3] = [3.0, 3.0, 0.0];
|
||||||
pub const POWER_DRAIN_FLASHLIGHT: [f32; 3] = [200e3, 1500e3, 2500e3];
|
pub const POWER_DRAIN_FLASHLIGHT: [f32; 4] = [200e3, 1500e3, 2500e3, 10000e3];
|
||||||
pub const FLASHLIGHT_INTENSITY: [f32; 3] = [10e6, 400e6, 2e9]; // in lumens
|
pub const FLASHLIGHT_INTENSITY: [f32; 4] = [10e6, 400e6, 2e9, 100e9]; // in lumens
|
||||||
pub const POWER_DRAIN_LIGHTAMP: [f32; 4] = [0.0, 200e3, 400e3, 800e3];
|
pub const POWER_DRAIN_LIGHTAMP: [f32; 4] = [0.0, 200e3, 400e3, 800e3];
|
||||||
pub const POWER_DRAIN_AR: f32 = 300e3;
|
pub const POWER_DRAIN_AR: f32 = 300e3;
|
||||||
pub const POWER_GAIN_REACTOR: [f32; 3] = [0.0, 2000e3, 10000e3];
|
pub const POWER_GAIN_REACTOR: [f32; 3] = [0.0, 2000e3, 10000e3];
|
||||||
|
|
|
@ -499,15 +499,13 @@ pub fn update_menu(
|
||||||
text.sections[i].value = format!("Light Amplification: {n}/3{kw}\n");
|
text.sections[i].value = format!("Light Amplification: {n}/3{kw}\n");
|
||||||
}
|
}
|
||||||
MenuAction::ModFlashlightPower => {
|
MenuAction::ModFlashlightPower => {
|
||||||
let n = prefs.flashlight_power + 1;
|
|
||||||
let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] / 1e3;
|
let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] / 1e3;
|
||||||
let kw = if p > 0.0 { format!(" ({p}kW)") } else { String::from("") };
|
text.sections[i].value = format!("Flashlight Power: {p}kW\n");
|
||||||
text.sections[i].value = format!("Flashlight Power: {n}/3{kw}\n");
|
|
||||||
}
|
}
|
||||||
MenuAction::ModThrusterBoost => {
|
MenuAction::ModThrusterBoost => {
|
||||||
let state = match prefs.thruster_boost {
|
let state = match prefs.thruster_boost {
|
||||||
0 => "Only when slowing down",
|
0 => "Only when slowing down",
|
||||||
1 => "MAX POWER",
|
1 => "Always",
|
||||||
2 => "Off",
|
2 => "Off",
|
||||||
_ => "ERROR",
|
_ => "ERROR",
|
||||||
};
|
};
|
||||||
|
@ -634,7 +632,7 @@ pub fn handle_input(
|
||||||
}
|
}
|
||||||
MenuAction::ModFlashlightPower => {
|
MenuAction::ModFlashlightPower => {
|
||||||
prefs.flashlight_power += 1;
|
prefs.flashlight_power += 1;
|
||||||
if prefs.flashlight_power > 2 {
|
if prefs.flashlight_power > 3 {
|
||||||
prefs.flashlight_power = 0;
|
prefs.flashlight_power = 0;
|
||||||
}
|
}
|
||||||
ew_game.send(GameEvent::UpdateFlashlight);
|
ew_game.send(GameEvent::UpdateFlashlight);
|
||||||
|
|
|
@ -577,7 +577,7 @@ pub fn load_prefs() -> Preferences {
|
||||||
println!("Loaded preferences from internal defaults");
|
println!("Loaded preferences from internal defaults");
|
||||||
}
|
}
|
||||||
prefs.source_file = path;
|
prefs.source_file = path;
|
||||||
prefs.flashlight_power = prefs.flashlight_power.clamp(0, 2);
|
prefs.flashlight_power = prefs.flashlight_power.clamp(0, 3);
|
||||||
prefs.light_amp = prefs.light_amp.clamp(0, 3);
|
prefs.light_amp = prefs.light_amp.clamp(0, 3);
|
||||||
prefs.thruster_boost = prefs.thruster_boost.clamp(0, 2);
|
prefs.thruster_boost = prefs.thruster_boost.clamp(0, 2);
|
||||||
prefs
|
prefs
|
||||||
|
|
Loading…
Reference in a new issue