particles: disable when inside vehicles
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@ -568,7 +568,7 @@ pub fn apply_input_to_player(
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play_thruster_sound = true;
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// Visual effect
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if acceleration_total.length_squared() > 1e-4 {
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if bike.is_none() && acceleration_total.length_squared() > 1e-4 {
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let thruster_direction = acceleration_total.normalize();
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let thruster_v = v.0 - 10.0 * thruster_direction;
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ew_effect.send(visual::SpawnEffectEvent {
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