remove asteroid "Lum", it was pretty much just a test
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@ -370,22 +370,6 @@ actor 13200 300 -3000 hollow_asteroid
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collider mesh
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name "Supply Crate"
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actor -8200 -4400 -8100 asteroid_lum
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relativeto player
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name Lum
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id Lum
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collider mesh
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density 10000000000
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scale 300
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rotationy 147
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angularmomentum 0 0.015 0
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actor 70 30 30 lightorb
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relativeto Lum
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name "Light Orb"
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collider mesh
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scale 3
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light FF8F4A 500000000
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actor -200 -110 1000 satellite
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name "Communications Satellite"
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relativeto player
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@ -34,7 +34,6 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
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"sus" => "models/sus.glb#Scene0",
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"asteroid1" => "models/asteroid.glb#Scene0",
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"asteroid2" => "models/asteroid2.glb#Scene0",
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"asteroid_lum" => "models/asteroid_lum.glb#Scene0",
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"hollow_asteroid" => "models/hollow_asteroid.glb#Scene0",
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"moonlet" => "models/moonlet.glb#Scene0",
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"monolith" => "models/monolith_neon.glb#Scene0",
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