enable FXAA anti aliasing
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@ -68,6 +68,8 @@ impl Plugin for CameraPlugin {
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app.add_systems(PreUpdate, apply_input_to_player.run_if(game_running));
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app.insert_resource(MapCam::default());
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app.insert_resource(Msaa::Off);
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// To center the renderer origin on the player camera,
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// 1. Disable bevy_xpbd's position->transform sync function
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app.insert_resource(sync::SyncConfig {
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@ -132,6 +134,16 @@ pub fn setup_camera(mut commands: Commands, settings: Res<var::Settings>) {
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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},
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bevy::core_pipeline::fxaa::Fxaa {
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edge_threshold: bevy::core_pipeline::fxaa::Sensitivity::Extreme,
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..default()
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},
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//bevy::core_pipeline::smaa::SmaaSettings::default(),
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// bevy::core_pipeline::experimental::taa::TemporalAntiAliasBundle::default(),
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// bevy::core_pipeline::contrast_adaptive_sharpening::ContrastAdaptiveSharpeningSettings {
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// enabled: true,
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// ..default()
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// },
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BloomSettings {
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composite_mode: BloomCompositeMode::EnergyConserving,
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..default()
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