gamedesign.md: added stuff
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@ -46,6 +46,8 @@ We are not quite there yet, but this is what I'm aiming for:
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- No anxiety-causing features
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- No DRM
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- No paid features
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- All source code and assets are ["free" as defined by the FSF](https://www.gnu.org/licenses/license-list.html)
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- Obviously, space as a whole is not exactly wholesome. Space is a death trap. This should still be felt by the player, it's a space simulation after all.
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- Non-addictiveness
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- No features that manipulate the player into neglecting their life responsibilities in favor of the game
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- No artificially long game progression
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