diff --git a/src/defs.txt b/src/defs.txt index eec8c3e..add5449 100644 --- a/src/defs.txt +++ b/src/defs.txt @@ -1,13 +1,3 @@ -actor -50 0 0 "icarus" - alive "yes" - name "Icarus" - pronoun "it" - chatid "hi_icarus" - scale 1 - -actor 0 0 0 "alien" - chatid "error" - actor 300000 0 500000 "jupiter" scale 80000 rotationy -1.40 @@ -16,14 +6,27 @@ actor 300000 0 500000 "jupiter" actor 2000 0 0 "asteroid1" scale 200 +actor -2300 10 0 "pizzeria" + scale 30 + rotationy -1 + angularmomentum 0 0.0001 0 + +actor -50 0 0 "suit" + name "Icarus" + chatid "hi_icarus" + alive "yes" + pronoun "it" + +actor -2265 10 0 "suit" + name "Space Pizza™" + chatid "pizzeria" + alive "yes" + pronoun "it" + chat "error" name "ERROR" msg 0 "INIT" "EXIT" "Unspecified conversation ID" -chat "hialien" - name "Alien" - msg 0 "INIT" "EXIT" "Leave me alone" - chat "hi_icarus" name "Icarus" msg 2 "INIT" "hi" "Requesting permission to communicate..." diff --git a/src/world.rs b/src/world.rs index 6dcd798..4a24411 100644 --- a/src/world.rs +++ b/src/world.rs @@ -10,9 +10,6 @@ use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings}; use std::f32::consts::PI; const ASTEROID_SIZE: f32 = 100.0; -const MARS_SIZE: f32 = 10.0; -const ASTRONAUT_SIZE: f32 = 5.0; -const PIZZERIA_SIZE: f32 = 30.0; //const SKYBOX_BRIGHTNESS: f32 = 300.0; //const SKYBOX_BRIGHTNESS_AR: f32 = 100.0; @@ -26,7 +23,7 @@ const ASSET_PIZZERIA: &str = "models/pizzeria.glb#Scene0"; const ASSET_JUPITER: &str = "models/jupiter.glb#Scene0"; fn asset_name_to_path(name: &str) -> &'static str { match name { - "astronaut" => ASSET_ASTRONAUT, + "suit" => ASSET_ASTRONAUT, "jupiter" => ASSET_JUPITER, "asteroid1" => ASSET_ASTEROID1, "asteroid2" => ASSET_ASTEROID2, @@ -175,51 +172,6 @@ pub fn setup( )); } - // Add pizza alien - commands.spawn(( - actor::Actor { - v: Vec3::new(-0.05, 0.2, 0.35), - angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.0, 0.0001, 0.0), - ..default() - }, - actor::Talker { conv_id: "pizzeria".to_string(), pronoun: "it".to_string() }, - SceneBundle { - transform: Transform { - translation: Vec3::new( - -2265.0, - 10.0, - 0.0, - ), - rotation: Quat::from_rotation_y(-PI / 3.), - scale: Vec3::splat(ASTRONAUT_SIZE), - }, - scene: asset_server.load(ASSET_ASTRONAUT), - ..default() - }, - )); - - // Add pizza place - commands.spawn(( - actor::Actor { - v: Vec3::new(0.0, 0.0, 0.0), - angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.0, 0.0001, 0.0), - ..default() - }, - SceneBundle { - transform: Transform { - translation: Vec3::new( - -2300.0, - 10.0, - 0.0, - ), - rotation: Quat::from_rotation_y(-2.0 * -PI / 2.), - scale: Vec3::splat(PIZZERIA_SIZE), - }, - scene: asset_server.load(ASSET_PIZZERIA), - ..default() - }, - )); - // Add Light from the Sun commands.spawn(DirectionalLightBundle { directional_light: DirectionalLight {