click3.ogg: add new sound for targeting and menu cursor movement

This commit is contained in:
yuni 2024-09-17 01:10:55 +02:00
parent 4b42f441dc
commit 6704056d3a
5 changed files with 8 additions and 5 deletions

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assets/sounds/click3.ogg Normal file

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@ -64,6 +64,7 @@ const PATHS: &[(SfxType, Sfx, &str)] = &[
(SfxType::OneOff, Sfx::GaspRelief, "sounds/gasprelief.ogg"),
(SfxType::OneOff, Sfx::Achieve, "sounds/achieve.ogg"),
(SfxType::OneOff, Sfx::Click, "sounds/click.ogg"),
(SfxType::OneOff, Sfx::Click3, "sounds/click3.ogg"),
(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
(SfxType::OneOff, Sfx::Drink, "sounds/drink.ogg"),
@ -89,6 +90,7 @@ pub enum Sfx {
BGMActualJupiterRecording,
BGMTakeoff,
Click,
Click3,
Connect,
Crash,
Drink,
@ -117,6 +119,7 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
"exit" => Sfx::ExitVehicle,
"honk" => Sfx::Honk,
"click" => Sfx::Click,
"click3" => Sfx::Click3,
"drink" => Sfx::Drink,
"woosh" => Sfx::Woosh,
"zoom" => Sfx::Zoom,

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@ -218,6 +218,7 @@ pub fn handle_game_event(
}
}
GameEvent::SetMenu(turn) => {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
settings.menu_active = turn.to_bool(settings.menu_active);
for mut window in &mut q_window {
window.cursor.grab_mode = if settings.menu_active {

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@ -1080,7 +1080,6 @@ fn handle_input(
fn handle_target_event(
mut commands: Commands,
settings: Res<Settings>,
mut er_target: EventReader<TargetEvent>,
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
mut ew_achievement: EventWriter<game::AchievementEvent>,
@ -1105,8 +1104,8 @@ fn handle_target_event(
}
}
}
if play_sfx && !settings.mute_sfx {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
if play_sfx {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
}
break; // Only accept a single event per frame
}

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@ -543,7 +543,7 @@ pub fn handle_input(
} else {
menustate.cursor.saturating_sub(1)
};
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
ew_updatemenu.send(UpdateMenuEvent);
}
if keyboard_input.just_pressed(settings.key_back)
@ -555,7 +555,7 @@ pub fn handle_input(
} else {
menustate.cursor.saturating_add(1)
};
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
ew_updatemenu.send(UpdateMenuEvent);
}
if keyboard_input.just_pressed(settings.key_interact)