diff --git a/src/hud.rs b/src/hud.rs index e74f651..b9ef36b 100644 --- a/src/hud.rs +++ b/src/hud.rs @@ -45,7 +45,7 @@ pub const DASHBOARD_DEF: &[(Dashboard, &str)] = &[ // Player avatars: [(Avatar, model name, scale, in-game name)] pub const PLAYER_AR_AVATARS: &[(Avatar, &str, f32, &str)] = &[ - (Avatar::None, "", 1.0, "No Avatar"), + (Avatar::None, "", 1.0, "Off"), (Avatar::ChefHat, "suit_ar_chefhat", 1.0, "Chef Hat"), (Avatar::Hoodie, "suit_ar_hoodie", 1.0, "Hoodie"), (Avatar::HoodieUp, "suit_ar_hoodie_up", 1.0, "Hoodie Up"), @@ -65,7 +65,7 @@ pub const PLAYER_AR_AVATARS: &[(Avatar, &str, f32, &str)] = &[ pub const POINTERS: &[(Pointer, Option<&str>, &str)] = &[ (Pointer::None, None, "Off"), - (Pointer::Tri, Some("sprites/pointer_tri.png"), "Default"), + (Pointer::Tri, Some("sprites/pointer_tri.png"), "On"), (Pointer::Dot, Some("sprites/pointer_dot.png"), "Dot"), ]; diff --git a/src/menu.rs b/src/menu.rs index 577de02..dadce7c 100644 --- a/src/menu.rs +++ b/src/menu.rs @@ -64,26 +64,36 @@ pub enum DeathScreenEvent { Hide, } -pub const MENUDEF: &[(&str, MenuAction)] = &[ - ("✆ Phone", MenuAction::PhoneCall), - ("✯ Map\n", MenuAction::ToggleMap), - ("", MenuAction::ToggleAR), - ("", MenuAction::ChangeARAvatar), - ("", MenuAction::ChangePointer), - ("", MenuAction::ModLightAmp), - ("", MenuAction::ModFlashlightPower), - ("", MenuAction::ModThrusterBoost), - ("", MenuAction::ModReactor), - ("", MenuAction::ToggleSound), - ("", MenuAction::ToggleMusic), +pub const MENUDEF: &[(&str, MenuAction, MenuType)] = &[ + ("✆ Phone", MenuAction::PhoneCall, MenuType::Always), + ("✯ Map\n", MenuAction::ToggleMap, MenuType::Always), + ("", MenuAction::ToggleAR, MenuType::Always), + ("", MenuAction::ChangeARAvatar, MenuType::AROnly), + ("", MenuAction::ChangePointer, MenuType::AROnly), + ("", MenuAction::ModLightAmp, MenuType::AROnly), + ("", MenuAction::ModFlashlightPower, MenuType::Always), + ("", MenuAction::ModThrusterBoost, MenuType::SuitOnly), + ("", MenuAction::ModReactor, MenuType::SuitOnly), + ("", MenuAction::ToggleSound, MenuType::Always), + ("", MenuAction::ToggleMusic, MenuType::Always), //("", MenuAction::ToggleCamera), - ("", MenuAction::ToggleShadows), + ("", MenuAction::ToggleShadows, MenuType::Always), //("Fullscreen [F11]", MenuAction::ToggleFullscreen), - ("⚠ FACTORY RESET ⚠", MenuAction::ResetSettings), - ("⚠ Take Off Helmet ⚠", MenuAction::Restart), - ("Quit", MenuAction::Quit), + ( + "⚠ FACTORY RESET ⚠", + MenuAction::ResetSettings, + MenuType::Always, + ), + ("⚠ Take Off Helmet ⚠", MenuAction::Restart, MenuType::Always), + ("Quit", MenuAction::Quit, MenuType::Always), ]; +pub enum MenuType { + Always, + AROnly, + SuitOnly, +} + #[derive(Component)] pub enum MenuAction { ToggleMap, @@ -195,7 +205,7 @@ pub fn setup( let sections: Vec = Vec::from_iter( MENUDEF .iter() - .map(|(label, _)| TextSection::new(label.to_string() + "\n", style_menu.clone())), + .map(|(label, _, _)| TextSection::new(label.to_string() + "\n", style_menu.clone())), ); commands.spawn(( @@ -452,6 +462,7 @@ pub fn update_menu( ), >, mut q_vis: Query<&mut Visibility, With>, + q_bike: Query<&actor::PlayerDrivesThis>, id2pos: Res, achievement_tracker: Res, menustate: Res, @@ -461,9 +472,6 @@ pub fn update_menu( for mut vis in &mut q_vis { *vis = bool2vis(settings.menu_active); } - fn bool2string(boolean: bool) -> String { - if boolean { "On" } else { "Off" }.to_string() - } // Footer if let (Ok(mut text), Some(player_pos), Some(jupiter_pos)) = ( @@ -507,10 +515,18 @@ pub fn update_menu( // Menu if let Ok(mut text) = q_text.get_single_mut() { for i in 0..text.sections.len() { + let active = match MENUDEF[i].2 { + MenuType::SuitOnly => q_bike.is_empty(), + MenuType::AROnly => settings.hud_active, + _ => true, + }; + if menustate.cursor == i { - text.sections[i].style.color = settings.hud_color_subtitles; + text.sections[i].style.color = settings.hud_color_menu_selected; + } else if active { + text.sections[i].style.color = settings.hud_color_menu_active; } else { - text.sections[i].style.color = settings.hud_color; + text.sections[i].style.color = settings.hud_color_menu_inactive; } match MENUDEF[i].1 { @@ -523,7 +539,7 @@ pub fn update_menu( } else { &settings.noise_cancellation_modes[0].0 }; - text.sections[i].value = format!("\nNoise Cancellation: {noisecancel}\n"); + text.sections[i].value = format!("\nSound: {noisecancel}\n"); } MenuAction::ToggleMusic => { let station = @@ -532,59 +548,63 @@ pub fn update_menu( } else { &settings.radio_modes[0] }; - text.sections[i].value = format!("Speakers: {station}\n"); + text.sections[i].value = format!("Stereo: {station}\n"); } MenuAction::ToggleAR => { - let onoff = bool2string(settings.hud_active); let p = if settings.hud_active { actor::POWER_DRAIN_AR } else { 0.0 }; let w = if p > 0.0 { - format!(" ({p}W)") + format!("{p}W") } else { - String::from("") + String::from("Off") }; - text.sections[i].value = format!("Augmented Reality: {onoff}{w} [TAB]\n"); + text.sections[i].value = format!("Augmented Reality: {w}\n"); } MenuAction::ModLightAmp => { let p = actor::POWER_DRAIN_LIGHTAMP[prefs.light_amp]; - text.sections[i].value = format!("\nLight Amplification: {p}W\n"); + let w = if p > 0.0 { + format!("{p}W") + } else { + String::from("Off") + }; + text.sections[i].value = format!("Night Vision: {w}\n"); } MenuAction::ModFlashlightPower => { let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power]; - text.sections[i].value = format!("Flashlight Power: {p}W\n"); + text.sections[i].value = format!("Flashlight: {p}W\n"); } MenuAction::ModThrusterBoost => { let state = match prefs.thruster_boost { - 0 => "For braking", - 1 => "Always", + 0 => " (when slowing)", + 1 => " (always)", 2 => "Off", _ => "ERROR", }; let p = actor::POWER_DRAIN_THRUSTER[prefs.thruster_boost]; let w = if p > 0.0 { - format!(" ({p}W)") + format!(" {p}W") } else { String::from("") }; - text.sections[i].value = format!("Thruster Boost: {state}{w}\n"); + text.sections[i].value = format!("Nitro: {w}{state}\n"); } MenuAction::ModReactor => { let state = match settings.reactor_state { 0 => "Off", - 1 => "On", - 2 => "OVERLOAD ☢", + 1 => "", + 2 => " ☢ OVERLOAD", _ => "ERROR", }; let p = actor::POWER_GAIN_REACTOR[settings.reactor_state]; let w = if p > 0.0 { - format!(" (+{p}W)") + format!("+{p}W") } else { String::from("") }; - text.sections[i].value = format!("Reactor: {state}{w}\n"); + text.sections[i].value = format!("Reactor: {w}{state}\n"); } MenuAction::ChangeARAvatar => { if let Some(ava) = hud::PLAYER_AR_AVATARS.get(settings.ar_avatar) { @@ -609,8 +629,12 @@ pub fn update_menu( text.sections[i].value = format!("\nCamera: {onoff} [C]\n"); } MenuAction::ToggleShadows => { - let onoff = if settings.shadows_sun { "High" } else { "Low" }; - text.sections[i].value = format!("Shadows: {onoff}\n"); + let onoff = if settings.shadows_sun { + "On" + } else { + "Simplified" + }; + text.sections[i].value = format!("\nShadows: {onoff}\n"); } _ => {} } diff --git a/src/var.rs b/src/var.rs index 049c64a..7c5e7bb 100644 --- a/src/var.rs +++ b/src/var.rs @@ -80,6 +80,9 @@ pub struct Settings { pub hud_color_deathpoem: Color, pub hud_color_achievement: Color, pub hud_color_achievement_header: Color, + pub hud_color_menu_active: Color, + pub hud_color_menu_inactive: Color, + pub hud_color_menu_selected: Color, pub hud_color_achievement_accomplished: Color, pub hud_color_death: Color, pub hud_color_death_achievements: Color, @@ -176,10 +179,10 @@ impl Default for Settings { mute_sfx: false, noise_cancellation_mode: 0, noise_cancellation_modes: vec![ - ("Off".to_string(), 1.0), - ("33%".to_string(), 0.66), - ("66%".to_string(), 0.33), - ("100%".to_string(), 0.0), + ("On".to_string(), 1.0), + ("66%".to_string(), 0.66), + ("33%".to_string(), 0.33), + ("Off".to_string(), 0.0), ], radio_mode: 1, radio_modes: vec![ @@ -225,6 +228,9 @@ impl Default for Settings { hud_color_achievement: Srgba::hex(COLOR_DIM).unwrap().into(), hud_color_achievement_accomplished: Srgba::hex(COLOR_SUCCESS).unwrap().into(), hud_color_achievement_header: Srgba::hex(COLOR_PRIMARY).unwrap().into(), + hud_color_menu_active: Srgba::hex(COLOR_PRIMARY).unwrap().into(), + hud_color_menu_inactive: Srgba::hex(COLOR_DIM).unwrap().into(), + hud_color_menu_selected: Srgba::hex(COLOR_SECONDARY).unwrap().into(), hud_color_death: Srgba::hex(COLOR_SECONDARY).unwrap().into(), hud_color_death_achievements: Srgba::hex(COLOR_SECONDARY).unwrap().into(), hud_color_keybindings: Srgba::hex(COLOR_DIM).unwrap().into(),