move stars.rs to an included array in src/data/
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49f9900469
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@ -34,9 +34,8 @@ MAX_APPARENT_MAGNITUDE = 7.0
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print("// This file was autogenerated by \"genrate_starchart.py\" using data from the")
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print("// HYG database: https://github.com/astronexus/HYG-Database/tree/main/hyg")
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print("// License: CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/")
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print("")
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print("// Each star's values: [x, y, z, magnitude, color index, distance, name]")
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print("pub const STARS: &[(f32; f32, f32, f32, f32, f32, str)] = &[")
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print("[")
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def render(ra, dec, mag, ci, dist, name):
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@ -99,5 +98,5 @@ for entry in entries:
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# render(entry[0], entry[1], entry[2], entry[3], entry[4])
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# count_extra += 1
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print("];")
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print("]")
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print(f"Wrote {count} stars (total={total}) + {count_extra} extra entries.", file=sys.stderr)
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15550
src/data/stars.in
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15550
src/data/stars.in
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@ -5,7 +5,6 @@ mod chat;
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mod commands;
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mod effects;
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mod hud;
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mod stars;
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mod var;
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mod world;
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@ -12,6 +12,9 @@ pub const PARSEC2METER: f64 = 3.0857e16;
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pub const DIST_JUPTER_SUN: f64 = 778479.0e6;
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pub const EARTH_GRAVITY: f32 = 9.81;
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// Each star's values: [x, y, z, magnitude, color index, distance, name]
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pub const STARS: &[(f32, f32, f32, f32, f32, f32, &str)] = &include!("data/stars.in");
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pub fn star_color_index_to_rgb(color_index: f32) -> (f32, f32, f32) {
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let temperature = 4600.0 * ((1.0 / (0.92 * color_index + 1.7)) + (1.0 / (0.92 * color_index + 0.62)));
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15551
src/stars.rs
15551
src/stars.rs
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@ -1,4 +1,4 @@
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use crate::{actor, audio, hud, nature, stars, var};
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use crate::{actor, audio, hud, nature, var};
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use bevy::prelude::*;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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use bevy::math::{DVec3, I64Vec3};
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@ -12,7 +12,7 @@ use fastrand;
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const ASTEROID_UPDATE_INTERVAL: f32 = 0.1; // seconds
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const ASTEROID_SIZE_FACTOR: f32 = 10.0;
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const RING_THICKNESS: f64 = 8.0e6;
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const STARS_MAX_MAGNITUDE: f32 = 5.5;
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const STARS_MAX_MAGNITUDE: f32 = 5.5; // max 7.0, see generate_starchart.py
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const CENTER_WORLD_ON_PLAYER: bool = true;
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@ -128,7 +128,7 @@ pub fn setup(
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// Generate starmap
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let sphere_handle = meshes.add(Circle::new(1.0));
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let mut starcount = 0;
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for star in stars::STARS {
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for star in nature::STARS {
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let mag = star.3;
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if mag > STARS_MAX_MAGNITUDE {
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continue;
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