cleanup
This commit is contained in:
parent
a541591b84
commit
6a6b53d0c0
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy::input::mouse::MouseMotion;
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use bevy::window::PrimaryWindow;
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use std::{f32::consts::*, fmt};
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use std::f32::consts::*;
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use crate::{settings, audio};
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pub struct CameraControllerPlugin;
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@ -12,9 +12,9 @@ impl Plugin for CameraControllerPlugin {
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}
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}
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/// Based on Valorant's default sensitivity, not entirely sure why it is exactly 1.0 / 180.0,
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/// but I'm guessing it is a misunderstanding between degrees/radians and then sticking with
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/// it because it felt nice.
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// Based on Valorant's default sensitivity, not entirely sure why it is exactly 1.0 / 180.0,
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// but I'm guessing it is a misunderstanding between degrees/radians and then sticking with
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// it because it felt nice.
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pub const RADIANS_PER_DOT: f32 = 1.0 / 180.0;
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#[derive(Component)]
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@ -22,15 +22,6 @@ pub struct CameraController {
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pub enabled: bool,
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pub initialized: bool,
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pub sensitivity: f32,
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pub key_forward: KeyCode,
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pub key_back: KeyCode,
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pub key_left: KeyCode,
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pub key_right: KeyCode,
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pub key_up: KeyCode,
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pub key_down: KeyCode,
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pub key_run: KeyCode,
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pub key_stop: KeyCode,
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pub mouse_key_cursor_grab: MouseButton,
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pub move_speed: f32,
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pub friction: f32,
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pub pitch: f32,
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@ -44,15 +35,6 @@ impl Default for CameraController {
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enabled: true,
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initialized: false,
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sensitivity: 0.5,
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key_forward: KeyCode::KeyW,
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key_back: KeyCode::KeyS,
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key_left: KeyCode::KeyA,
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key_right: KeyCode::KeyD,
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key_up: KeyCode::ShiftLeft,
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key_down: KeyCode::ControlLeft,
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key_run: KeyCode::KeyR,
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key_stop: KeyCode::Space,
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mouse_key_cursor_grab: MouseButton::Left,
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move_speed: 1.0,
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friction: 0.1,
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pitch: 1.0, // pitch=0/yaw=0 -> face sun
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@ -62,41 +44,14 @@ impl Default for CameraController {
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}
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}
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impl fmt::Display for CameraController {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"
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Freecam Controls:
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Mouse\t- Move camera orientation
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{:?}\t- Hold to grab cursor
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{:?} & {:?}\t- Fly forward & backwards
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{:?} & {:?}\t- Fly sideways left & right
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{:?} & {:?}\t- Fly up & down
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{:?}\t- Fly faster while held",
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self.mouse_key_cursor_grab,
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self.key_forward,
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self.key_back,
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self.key_left,
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self.key_right,
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self.key_up,
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self.key_down,
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self.key_run,
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)
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}
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}
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#[allow(clippy::too_many_arguments)]
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fn run_camera_controller(
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time: Res<Time>,
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settings: Res<settings::Settings>,
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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mut mouse_events: EventReader<MouseMotion>,
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mouse_button_input: Res<ButtonInput<MouseButton>>,
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key_input: Res<ButtonInput<KeyCode>>,
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thruster_sound_controller: Query<&AudioSink, With<audio::ComponentThrusterSound>>,
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mut toggle_cursor_grab: Local<bool>,
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mut mouse_cursor_grab: Local<bool>,
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mut query: Query<(&mut Transform, &mut CameraController), With<Camera>>,
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) {
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let dt = time.delta_seconds();
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@ -113,8 +68,6 @@ fn run_camera_controller(
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controller.initialized = true;
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transform.rotation =
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Quat::from_euler(EulerRot::ZYX, 0.0, controller.yaw, controller.pitch);
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*toggle_cursor_grab = true;
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info!("{}", *controller);
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}
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if !controller.enabled {
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mouse_events.clear();
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@ -124,35 +77,27 @@ fn run_camera_controller(
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// Handle key input
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let mut axis_input = Vec3::ZERO;
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if focused {
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if key_input.pressed(controller.key_forward) {
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if key_input.pressed(settings.key_forward) {
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axis_input.z += 1.0;
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}
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if key_input.pressed(controller.key_back) {
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if key_input.pressed(settings.key_back) {
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axis_input.z -= 1.0;
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}
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if key_input.pressed(controller.key_right) {
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if key_input.pressed(settings.key_right) {
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axis_input.x += 1.0;
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}
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if key_input.pressed(controller.key_left) {
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if key_input.pressed(settings.key_left) {
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axis_input.x -= 1.0;
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}
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if key_input.pressed(controller.key_up) {
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if key_input.pressed(settings.key_up) {
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axis_input.y += 1.0;
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}
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if key_input.pressed(controller.key_down) {
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if key_input.pressed(settings.key_down) {
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axis_input.y -= 1.0;
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}
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}
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if mouse_button_input.just_pressed(controller.mouse_key_cursor_grab) {
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*mouse_cursor_grab = true;
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}
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if mouse_button_input.just_released(controller.mouse_key_cursor_grab) {
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*mouse_cursor_grab = false;
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}
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let cursor_grab = *mouse_cursor_grab || *toggle_cursor_grab;
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let friction = if key_input.pressed(controller.key_stop) {
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let friction = if key_input.pressed(settings.key_stop) {
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controller.friction.clamp(0.0, 1.0)
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} else {
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0.0
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@ -177,12 +122,8 @@ fn run_camera_controller(
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// Handle mouse input
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let mut mouse_delta = Vec2::ZERO;
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if cursor_grab {
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for mouse_event in mouse_events.read() {
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mouse_delta += mouse_event.delta;
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}
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} else {
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mouse_events.clear();
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for mouse_event in mouse_events.read() {
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mouse_delta += mouse_event.delta;
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}
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if mouse_delta != Vec2::ZERO {
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@ -7,7 +7,7 @@ use std::time::SystemTime;
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const HUD_REFRESH_TIME: f32 = 0.5;
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const FONT: &str = "tmp/fonts/NotoSansSC-Thin.ttf";
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const LOG_MAX: usize = 5;
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const LOG_MAX_TIME_S: u64 = 10;
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const LOG_MAX_TIME_S: u64 = 20;
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pub struct HudPlugin;
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impl Plugin for HudPlugin {
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@ -50,10 +50,10 @@ fn handle_input(
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mut settings: ResMut<settings::Settings>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>
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) {
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if keyboard_input.pressed(KeyCode::KeyQ) {
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if keyboard_input.pressed(settings.key_exit) {
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app_exit_events.send(bevy::app::AppExit);
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}
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if keyboard_input.just_pressed(KeyCode::F12) {
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if keyboard_input.just_pressed(settings.key_restart) {
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settings.reset();
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}
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}
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@ -8,8 +8,19 @@ pub struct Settings {
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pub volume_music: u8,
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pub font_size_hud: f32,
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pub font_size_conversations: f32,
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pub key_togglehud: KeyCode,
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pub hud_active: bool,
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pub key_togglehud: KeyCode,
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pub key_exit: KeyCode,
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pub key_restart: KeyCode,
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pub key_fullscreen: KeyCode,
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pub key_forward: KeyCode,
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pub key_back: KeyCode,
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pub key_left: KeyCode,
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pub key_right: KeyCode,
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pub key_up: KeyCode,
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pub key_down: KeyCode,
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pub key_run: KeyCode,
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pub key_stop: KeyCode,
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}
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impl Default for Settings {
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@ -21,8 +32,19 @@ impl Default for Settings {
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volume_music: 100,
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font_size_hud: 32.0,
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font_size_conversations: 32.0,
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key_togglehud: KeyCode::Tab,
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hud_active: false,
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key_togglehud: KeyCode::Tab,
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key_exit: KeyCode::Escape,
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key_restart: KeyCode::F12,
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key_fullscreen: KeyCode::F11,
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key_forward: KeyCode::KeyW,
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key_back: KeyCode::KeyS,
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key_left: KeyCode::KeyA,
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key_right: KeyCode::KeyD,
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key_up: KeyCode::ShiftLeft,
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key_down: KeyCode::ControlLeft,
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key_run: KeyCode::KeyR,
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key_stop: KeyCode::Space,
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}
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}
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}
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91
src/world.rs
91
src/world.rs
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use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use std::f32::consts::PI;
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const ASTEROID_SIZE: f32 = 100.0;
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const MOON_SIZE: f32 = 50.0;
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const MARS_SIZE: f32 = 10.0;
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const SUN_SIZE: f32 = 5000.0;
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const ASTRONAUT_SIZE: f32 = 5.0;
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const SKYBOX_BRIGHTNESS: f32 = 300.0;
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const ASSET_CUBEMAP: &str = "textures/stars_cubemap.png";
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const ASSET_ASTRONAUT: &str = "tmp/alien.glb#Scene0";
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pub struct WorldPlugin;
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impl Plugin for WorldPlugin {
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fn build(&self, app: &mut App) {
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@ -21,8 +32,6 @@ pub struct Cubemap {
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image_handle: Handle<Image>,
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}
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const CUBEMAP_PATH: &str = "textures/stars_cubemap.png";
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pub fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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));
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// Add skybox
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let skybox_handle = asset_server.load(CUBEMAP_PATH);
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let skybox_handle = asset_server.load(ASSET_CUBEMAP);
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commands.spawn((
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Camera3dBundle {
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camera: Camera {
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camera::CameraController::default(),
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Skybox {
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image: skybox_handle.clone(),
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brightness: 200.0,
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brightness: SKYBOX_BRIGHTNESS,
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},
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BloomSettings {
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composite_mode: BloomCompositeMode::EnergyConserving,
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@ -67,9 +76,8 @@ pub fn setup(
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image_handle: skybox_handle,
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});
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// Add spheres
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let sphere_radius = 50.0;
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let sphere_handle = meshes.add(Sphere::new(sphere_radius));
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// Add some hand-placed asteroids
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let sphere_handle = meshes.add(Sphere::new(1.0));
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let gray_handle = materials.add(StandardMaterial {
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base_color: Color::GRAY,
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perceptual_roughness: 1.0,
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perceptual_roughness: 1.0,
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..default()
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});
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commands.spawn(PbrBundle {
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mesh: sphere_handle.clone(),
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material: gray_handle.clone(),
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transform: Transform::from_xyz(
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0.0,
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0.0,
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-500.0,
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),
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..default()
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});
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commands.spawn((
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actor::Actor::default(),
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PbrBundle {
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mesh: sphere_handle.clone(),
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material: gray_handle.clone(),
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transform: Transform::from_xyz(
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0.0,
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0.0,
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-500.0,
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).with_scale(Vec3::splat(MOON_SIZE)),
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..default()
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},
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));
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commands.spawn((
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actor::Actor::default(),
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PbrBundle {
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mesh: sphere_handle.clone(),
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material: brown_handle.clone(),
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transform: Transform::from_xyz(
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300.0,
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40.0,
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250.0,
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).with_scale(Vec3::splat(MARS_SIZE)),
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..default()
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},
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));
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let sphere_radius = 10.0;
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let sphere_handle = meshes.add(Sphere::new(sphere_radius));
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commands.spawn(PbrBundle {
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mesh: sphere_handle.clone(),
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material: brown_handle.clone(),
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transform: Transform::from_xyz(
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300.0,
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40.0,
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250.0,
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),
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..default()
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});
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// Add a bunch of asteriods
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let sphere_radius = 100.0;
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let sphere_handle = meshes.add(Sphere::new(sphere_radius));
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// Generate a bunch of asteriods
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let asteroid_color_handle = materials.add(StandardMaterial {
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base_color: Color::rgb(0.25, 0.2, 0.2),
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perceptual_roughness: 1.0,
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@ -116,8 +125,8 @@ pub fn setup(
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for j in -13..13 {
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for k in -14..14 {
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let offset = 500.0;
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let dist = 9000.0;
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let wobble = 3000.0;
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let dist = 18000.0;
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let wobble = dist/2.0;
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let (i, j, k) = (i as f32, j as f32, k as f32);
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commands.spawn((
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actor::Actor::default(),
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@ -128,7 +137,7 @@ pub fn setup(
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offset + dist * i + wobble * (j+k/PI).sin() * (k+j/PI).cos(),
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offset + dist * j + wobble * (k+i/PI).sin() * (i+k/PI).cos(),
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offset + dist * k + wobble * (i+j/PI).sin() * (j+i/PI).cos(),
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),
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).with_scale(Vec3::splat(ASTEROID_SIZE)),
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..default()
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}
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));
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@ -141,8 +150,6 @@ pub fn setup(
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emissive: Color::rgb_linear(1e6, 0.9e6, 1e6),
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..default()
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});
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let sphere_radius = 5000.0;
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let sphere_handle = meshes.add(Sphere::new(sphere_radius));
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commands.spawn(PbrBundle {
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mesh: sphere_handle.clone(),
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material: hydrogenfusion_handle.clone(),
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@ -150,7 +157,7 @@ pub fn setup(
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0.0,
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30000.0,
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-500000.0,
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),
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).with_scale(Vec3::splat(SUN_SIZE)),
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..default()
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});
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@ -163,9 +170,9 @@ pub fn setup(
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100.0,
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),
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rotation: Quat::from_rotation_y(-PI / 3.),
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scale: Vec3::splat(5.0),
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scale: Vec3::splat(ASTRONAUT_SIZE),
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},
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scene: asset_server.load("tmp/alien.glb#Scene0"),
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scene: asset_server.load(ASSET_ASTRONAUT),
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..default()
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});
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@ -199,7 +206,7 @@ pub fn load_cubemap_asset(
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mut cubemap: ResMut<Cubemap>,
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asset_server: Res<AssetServer>,
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) {
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cubemap.image_handle = asset_server.load(CUBEMAP_PATH);
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cubemap.image_handle = asset_server.load(ASSET_CUBEMAP);
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cubemap.is_loaded = false;
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}
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