cleanup (cargo fmt)
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@ -427,7 +427,10 @@ pub fn apply_input_to_player(
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key_input: Res<ButtonInput<KeyCode>>,
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q_audiosinks: Query<(&audio::Sfx, &AudioSink)>,
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q_target: Query<&LinearVelocity, (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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q_closest: Query<(&Position, &LinearVelocity), (Without<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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q_closest: Query<
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(&Position, &LinearVelocity),
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(Without<hud::IsTargeted>, Without<actor::PlayerCamera>),
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>,
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mut q_playercam: Query<
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(
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Entity,
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