move head further down
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@ -56,7 +56,7 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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LimbDef {
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class: Limb::Head,
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path: "skeleton/suit_v1/head.glb#Scene0".into(),
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pos: Vec3::new(0.0, 0.5, 0.0),
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pos: Vec3::new(0.0, 0.46, 0.0),
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..default()
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},
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LimbDef {
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