tweak ring appearance & player location
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@ -65,8 +65,9 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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let r = r_uv * ring_radius / jupiter_radius * jupiter_radius_Mm;
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let r = r_uv * ring_radius / jupiter_radius * jupiter_radius_Mm;
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alpha *= ring_density(r);
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alpha *= ring_density(r);
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alpha -= 0.001;
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if alpha <= 0.0 {
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if alpha <= 0.0 {
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return vec4<f32>(color, alpha);
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return vec4<f32>(color, 0.0);
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}
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}
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if in.uv[0] < 0.5 {
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if in.uv[0] < 0.5 {
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@ -9,7 +9,7 @@ actor 0 0 0 jupiter
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actor 0 593051 0 suit
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actor 0 593051 0 suit
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relativeto jupiter
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relativeto jupiter
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orbit 220800e3 0.66
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orbit 226000e3 0.66
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player yes
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player yes
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id player
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id player
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mass 200.0
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mass 200.0
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