cleanup
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@ -147,10 +147,6 @@ fn run_camera_controller(
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controller.velocity = Vec3::ZERO;
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//transform.translation += controller.velocity.x * dt * right
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//+ controller.velocity.y * dt * Vec3::Y
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//+ controller.velocity.z * dt * forward;
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// Handle mouse input
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let mut mouse_delta = Vec2::ZERO;
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for mouse_event in mouse_events.read() {
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